Lime3DS/src/citra_qt/discord_impl.cpp
Tobias 96fa75fb93
discord_impl: Update the client ID (#5449)
THis should hopefully fix Rich Presence for CItra.
2020-07-08 23:45:54 +02:00

51 lines
1.5 KiB
C++

// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <chrono>
#include <string>
#include <discord_rpc.h>
#include "citra_qt/discord_impl.h"
#include "citra_qt/uisettings.h"
#include "common/common_types.h"
#include "core/core.h"
namespace DiscordRPC {
DiscordImpl::DiscordImpl() {
DiscordEventHandlers handlers{};
// The number is the client ID for Citra, it's used for images and the
// application name
Discord_Initialize("719647875465871400", &handlers, 1, nullptr);
}
DiscordImpl::~DiscordImpl() {
Discord_ClearPresence();
Discord_Shutdown();
}
void DiscordImpl::Pause() {
Discord_ClearPresence();
}
void DiscordImpl::Update() {
s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch())
.count();
std::string title;
if (Core::System::GetInstance().IsPoweredOn())
Core::System::GetInstance().GetAppLoader().ReadTitle(title);
DiscordRichPresence presence{};
presence.largeImageKey = "citra";
presence.largeImageText = "Citra is an emulator for the Nintendo 3DS";
if (Core::System::GetInstance().IsPoweredOn()) {
presence.state = title.c_str();
presence.details = "Currently in game";
} else {
presence.details = "Not in game";
}
presence.startTimestamp = start_time;
Discord_UpdatePresence(&presence);
}
} // namespace DiscordRPC