Lime3DS/src/core/system.h

35 lines
1,019 B
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "common/emu_window.h"
#include "core/file_sys/meta_file_system.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
namespace System {
// State of the full emulator
typedef enum {
STATE_NULL = 0, ///< System is in null state, nothing initialized
STATE_IDLE, ///< System is in an initialized state, but not running
STATE_RUNNING, ///< System is running
STATE_LOADING, ///< System is loading a ROM
STATE_HALTED, ///< System is halted (error)
STATE_STALLED, ///< System is stalled (unused)
STATE_DEBUG, ///< System is in a special debug mode (unused)
STATE_DIE ///< System is shutting down
} State;
extern volatile State g_state;
extern MetaFileSystem g_ctr_file_system;
void UpdateState(State state);
void Init(EmuWindow* emu_window);
void RunLoopFor(int cycles);
void RunLoopUntil(u64 global_cycles);
void Shutdown();
};