mirror of
https://github.com/Lime3DS/Lime3DS
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54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <utility>
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#include "common/emu_window.h"
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struct GLFWwindow;
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class EmuWindow_GLFW : public EmuWindow {
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public:
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EmuWindow_GLFW();
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~EmuWindow_GLFW();
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/// Swap buffers to display the next frame
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void SwapBuffers() override;
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/// Polls window events
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void PollEvents() override;
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/// Makes the graphics context current for the caller thread
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void MakeCurrent() override;
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/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
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void DoneCurrent() override;
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static void OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods);
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static void OnMouseButtonEvent(GLFWwindow* window, int button, int action, int mods);
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static void OnCursorPosEvent(GLFWwindow* window, double x, double y);
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/// Whether the window is still open, and a close request hasn't yet been sent
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const bool IsOpen();
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static void OnClientAreaResizeEvent(GLFWwindow* win, int width, int height);
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static void OnFramebufferResizeEvent(GLFWwindow* win, int width, int height);
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void ReloadSetKeymaps() override;
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private:
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void OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) override;
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static EmuWindow_GLFW* GetEmuWindow(GLFWwindow* win);
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GLFWwindow* m_render_window; ///< Internal GLFW render window
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/// Device id of keyboard for use with KeyMap
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int keyboard_id;
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};
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