Lime3DS/src/core/hle/service/gsp/gsp.h
Weiyi Wang b163502744
Core: pass down Core::System reference to all services (#4272)
* Core: pass down Core::System reference to all services

This has to be done at once due to unified interface used by HLE/LLE switcher

* apt: eliminate Core::System::GetInstance

* gpu_gsp: eliminate Core::System::GetInstance in service

* hid: eliminate Core::System::GetInstance

* nwm: eliminate Core::System::GetInstance

* err_f: eliminate Core::System::GetInstance
2018-10-05 10:59:43 -04:00

35 lines
1.1 KiB
C++

// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <string>
#include "common/common_types.h"
#include "core/hle/result.h"
#include "core/hle/service/gsp/gsp_gpu.h"
#include "core/hle/service/gsp/gsp_lcd.h"
namespace Core {
class System;
}
namespace Service::GSP {
/**
* Retrieves the framebuffer info stored in the GSP shared memory for the
* specified screen index and thread id.
* @param thread_id GSP thread id of the process that accesses the structure that we are requesting.
* @param screen_index Index of the screen we are requesting (Top = 0, Bottom = 1).
* @returns FramebufferUpdate Information about the specified framebuffer.
*/
FrameBufferUpdate* GetFrameBufferInfo(u32 thread_id, u32 screen_index);
/**
* Signals that the specified interrupt type has occurred to userland code
* @param interrupt_id ID of interrupt that is being signalled
*/
void SignalInterrupt(InterruptId interrupt_id);
void InstallInterfaces(Core::System& system);
} // namespace Service::GSP