mirror of
https://github.com/Lime3DS/Lime3DS
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48ee112ceb
* common: Move settings to common from core. - Removes a dependency on core and input_common from common. * code: Wrap settings values * Port from yuzu to allow per game settings * citra_qt: Initial per-game settings dialog * citra_qt: Use new API for read/save of config values * citra_qt: Per game audio settings * citra_qt: Per game graphics settings * citra_qt: Per game system settings * citra_qt: Per game general settings * citra_qt: Document and run clang format * citra_qt: Make icon smaller and centered * citra_qt: Remove version number * Not sure how to extract that, can always add it back later * citra_qt: Wrap UISettings * citra_qt: Fix unthottled fps setting * citra_qt: Remove margin in emulation tab * citra_qt: Implement some suggestions * Bring back speed switch hotkey * Allow configuration when game is running * Rename/adjust UI stuff * citra_qt: Fix build with separate windows * citra_qt: Address feedback * citra_qt: Log per-game settings before launching games * citra_qt: Add shader cache options * Also fix android build * citra_qt: Add DLC menu option * citra_qt: Run clang-format * citra_qt: Adjust for time offset * citra_qt: Implement suggestions * Run clang-format Co-authored-by: bunnei <bunneidev@gmail.com>
41 lines
878 B
C++
41 lines
878 B
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <QWidget>
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namespace Ui {
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class ConfigureAudio;
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}
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namespace ConfigurationShared {
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enum class CheckState;
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}
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class ConfigureAudio : public QWidget {
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Q_OBJECT
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public:
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explicit ConfigureAudio(QWidget* parent = nullptr);
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~ConfigureAudio() override;
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void ApplyConfiguration();
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void RetranslateUI();
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void SetConfiguration();
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private:
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void UpdateAudioOutputDevices(int sink_index);
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void UpdateAudioInputDevices(int index);
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void SetOutputSinkFromSinkID();
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void SetAudioDeviceFromDeviceID();
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void SetVolumeIndicatorText(int percentage);
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void SetupPerGameUI();
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ConfigurationShared::CheckState audio_stretching;
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std::unique_ptr<Ui::ConfigureAudio> ui;
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};
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