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https://github.com/Lime3DS/Lime3DS
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195fedccf0
This removes explicit checks sprinkled all over the codebase to instead just have the SW rasterizer expose an implementation with no-ops for most operations.
16 lines
439 B
C++
16 lines
439 B
C++
// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "video_core/clipper.h"
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#include "video_core/swrasterizer.h"
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namespace VideoCore {
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void SWRasterizer::AddTriangle(const Pica::Shader::OutputVertex& v0,
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const Pica::Shader::OutputVertex& v1,
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const Pica::Shader::OutputVertex& v2) {
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Pica::Clipper::ProcessTriangle(v0, v1, v2);
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}
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}
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