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https://github.com/Lime3DS/Lime3DS
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5e9f1ec096
Prevents implicit conversions.
61 lines
2.2 KiB
C++
61 lines
2.2 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <string>
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#include "common/common_types.h"
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#include "core/file_sys/archive_backend.h"
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#include "core/hle/result.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// FileSys namespace
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namespace FileSys {
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/// File system interface to the SystemSaveData archive
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class ArchiveFactory_SystemSaveData final : public ArchiveFactory {
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public:
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explicit ArchiveFactory_SystemSaveData(const std::string& mount_point);
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ResultVal<std::unique_ptr<ArchiveBackend>> Open(const Path& path) override;
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ResultCode Format(const Path& path, const FileSys::ArchiveFormatInfo& format_info) override;
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ResultVal<ArchiveFormatInfo> GetFormatInfo(const Path& path) const override;
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std::string GetName() const override {
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return "SystemSaveData";
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}
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private:
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std::string base_path;
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};
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/**
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* Constructs a path to the concrete SystemSaveData archive in the host filesystem based on the
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* input Path and base mount point.
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* @param mount_point The base mount point of the SystemSaveData archives.
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* @param path The path that identifies the requested concrete SystemSaveData archive.
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* @returns The complete path to the specified SystemSaveData archive in the host filesystem
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*/
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std::string GetSystemSaveDataPath(const std::string& mount_point, const Path& path);
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/**
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* Constructs a path to the base folder to hold concrete SystemSaveData archives in the host file
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* system.
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* @param mount_point The base folder where this folder resides, ie. SDMC or NAND.
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* @returns The path to the base SystemSaveData archives' folder in the host file system
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*/
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std::string GetSystemSaveDataContainerPath(const std::string& mount_point);
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/**
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* Constructs a FileSys::Path object that refers to the SystemSaveData archive identified by
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* the specified high save id and low save id.
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* @param high The high word of the save id for the archive
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* @param low The low word of the save id for the archive
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* @returns A FileSys::Path to the wanted archive
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*/
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Path ConstructSystemSaveDataBinaryPath(u32 high, u32 low);
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} // namespace FileSys
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