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https://github.com/Lime3DS/Lime3DS
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bea863efff
* geometry_pipeline: Remove unneeded assert * Has been hw-tested that gs works correctly even when not in exclusive mode * pica_core: Propagate output_mask to gs * Has been hw-tested to occur under the same conditions that other uniforms are shared * regs_shader: Intialize GPUREG_SH_INPUTBUFFER_CONFIG to default value * Default value verified on hw. Tales of Abyss does not update the number of vertex attributes for the geometry unit and expects it to be 2 * texture_codec: Align buffer sizes to bpp * Prevents out of bounds texture reads when launching TOA from the HOME menu * pica_core: Make default value more clear |
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.. | ||
geometry_pipeline.cpp | ||
geometry_pipeline.h | ||
output_vertex.cpp | ||
output_vertex.h | ||
packed_attribute.h | ||
pica_core.cpp | ||
pica_core.h | ||
primitive_assembly.cpp | ||
primitive_assembly.h | ||
regs_external.h | ||
regs_framebuffer.h | ||
regs_internal.cpp | ||
regs_internal.h | ||
regs_lcd.h | ||
regs_lighting.h | ||
regs_pipeline.h | ||
regs_rasterizer.h | ||
regs_shader.h | ||
regs_texturing.h | ||
shader_setup.cpp | ||
shader_setup.h | ||
shader_unit.cpp | ||
shader_unit.h | ||
vertex_loader.cpp | ||
vertex_loader.h |