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https://github.com/Lime3DS/Lime3DS
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48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/hle/config_mem.h"
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#include "core/hle/kernel/handle_table.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/memory.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/kernel/timer.h"
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#include "core/hle/shared_page.h"
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namespace Kernel {
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unsigned int Object::next_object_id;
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/// Initialize the kernel
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void Init(u32 system_mode) {
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ConfigMem::Init();
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SharedPage::Init();
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Kernel::MemoryInit(system_mode);
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Kernel::ResourceLimitsInit();
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Kernel::ThreadingInit();
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Kernel::TimersInit();
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Object::next_object_id = 0;
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// TODO(Subv): Start the process ids from 10 for now, as lower PIDs are
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// reserved for low-level services
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Process::next_process_id = 10;
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}
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/// Shutdown the kernel
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void Shutdown() {
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g_handle_table.Clear(); // Free all kernel objects
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Kernel::ThreadingShutdown();
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g_current_process = nullptr;
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Kernel::TimersShutdown();
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Kernel::ResourceLimitsShutdown();
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Kernel::MemoryShutdown();
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}
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} // namespace
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