Lime3DS/src/core/hle/service/ndm/ndm.cpp
JamePeng dd0b8047eb Reorganize the ndm service path for dummy implement function
SuspendDaemons , ResumeDaemons , OverrideDefaultDaemons

The NDM file move to /core/hle/service/ndm/ now!
2016-03-15 00:42:47 +08:00

47 lines
1.1 KiB
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/common_types.h"
#include "common/logging/log.h"
#include "core/hle/service/service.h"
#include "core/hle/service/ndm/ndm.h"
#include "core/hle/service/ndm/ndm_u.h"
namespace Service {
namespace NDM {
void SuspendDaemons(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
LOG_WARNING(Service_NDM, "(STUBBED) bit_mask=0x%08X ", cmd_buff[1]);
cmd_buff[1] = RESULT_SUCCESS.raw; // No error
}
void ResumeDaemons(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
LOG_WARNING(Service_NDM, "(STUBBED) bit_mask=0x%08X ", cmd_buff[1]);
cmd_buff[1] = RESULT_SUCCESS.raw; // No error
}
void OverrideDefaultDaemons(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
LOG_WARNING(Service_NDM, "(STUBBED) bit_mask=0x%08X ", cmd_buff[1]);
cmd_buff[1] = RESULT_SUCCESS.raw; // No error
}
void Init() {
AddService(new NDM_U_Interface);
}
void Shutdown() {
}
}// namespace NDM
}// namespace Service