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https://github.com/Lime3DS/Lime3DS
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c564c21668
Bit 3 is used to specify a raw copy, where no processing is done to the data, seems to behave exactly as a DMA. Bit 1 is used to specify whether to convert from a tiled format to a linear format or viceversa. |
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.. | ||
arm | ||
file_sys | ||
hle | ||
hw | ||
loader | ||
CMakeLists.txt | ||
core.cpp | ||
core.h | ||
core_timing.cpp | ||
core_timing.h | ||
mem_map.cpp | ||
mem_map.h | ||
mem_map_funcs.cpp | ||
settings.cpp | ||
settings.h | ||
system.cpp | ||
system.h |