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https://github.com/Lime3DS/Lime3DS
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60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
// Copyright 2023 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <vector>
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#include "common/common_types.h"
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namespace AudioCore {
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enum class Signedness : u8 {
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Signed,
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Unsigned,
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};
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using Samples = std::vector<u8>;
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struct InputParameters {
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Signedness sign;
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u8 sample_size;
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bool buffer_loop;
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u32 sample_rate;
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u32 buffer_offset;
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u32 buffer_size;
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};
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class Input {
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public:
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Input() = default;
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virtual ~Input() = default;
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/// Starts the microphone. Called by Core
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virtual void StartSampling(const InputParameters& params) = 0;
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/// Stops the microphone. Called by Core
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virtual void StopSampling() = 0;
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/// Checks whether the microphone is currently sampling.
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virtual bool IsSampling() = 0;
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/**
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* Adjusts the Parameters. Implementations should update the parameters field in addition to
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* changing the mic to sample according to the new parameters. Called by Core
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*/
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virtual void AdjustSampleRate(u32 sample_rate) = 0;
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/**
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* Called from the actual event timing at a constant period under a given sample rate.
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* When sampling is enabled this function is expected to return a buffer of 16 samples in ideal
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* conditions, but can be lax if the data is coming in from another source like a real mic.
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*/
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virtual Samples Read() = 0;
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protected:
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InputParameters parameters;
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};
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} // namespace AudioCore
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