Lime3DS/src/core/core.h
bunnei eb36d3fc90 Core: Refactor core to use only one function for execution.
Core: Cleaned up comment to be more readable.

Citra: Changed loop to be more readable.
2014-08-30 23:23:38 -04:00

47 lines
1.3 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "core/arm/arm_interface.h"
#include "core/arm/interpreter/armdefs.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
namespace Core {
extern ARM_Interface* g_app_core; ///< ARM11 application core
extern ARM_Interface* g_sys_core; ///< ARM11 system (OS) core
////////////////////////////////////////////////////////////////////////////////////////////////////
/// Start the core
void Start();
/**
* Run the core CPU loop
* This function loops for 100 instructions in the CPU before trying to update hardware. This is a
* little bit faster than SingleStep, and should be pretty much equivalent. The number of
* instructions chosen is fairly arbitrary, however a large number will more drastically affect the
* frequency of GSP interrupts and likely break things. The point of this is to just loop in the CPU
* for more than 1 instruction to reduce overhead and make it a little bit faster...
*/
void RunLoop(int tight_loop=100);
/// Step the CPU one instruction
void SingleStep();
/// Halt the core
void Halt(const char *msg);
/// Kill the core
void Stop();
/// Initialize the core
int Init();
/// Shutdown the core
void Shutdown();
} // namespace