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https://github.com/Lime3DS/Lime3DS
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3f00dd9117
Remove unnecessary/unused struct variables.
62 lines
1.5 KiB
C++
62 lines
1.5 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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class ARM_Interface;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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namespace Core {
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struct ThreadContext {
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u32 cpu_registers[13];
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u32 sp;
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u32 lr;
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u32 pc;
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u32 cpsr;
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u32 fpu_registers[32];
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u32 fpscr;
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u32 fpexc;
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// These are not part of native ThreadContext, but needed by emu
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u32 mode;
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};
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extern ARM_Interface* g_app_core; ///< ARM11 application core
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extern ARM_Interface* g_sys_core; ///< ARM11 system (OS) core
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Start the core
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void Start();
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/**
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* Run the core CPU loop
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* This function runs the core for the specified number of CPU instructions before trying to update
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* hardware. This is much faster than SingleStep (and should be equivalent), as the CPU is not
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* required to do a full dispatch with each instruction. NOTE: the number of instructions requested
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* is not guaranteed to run, as this will be interrupted preemptively if a hardware update is
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* requested (e.g. on a thread switch).
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*/
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void RunLoop(int tight_loop=1000);
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/// Step the CPU one instruction
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void SingleStep();
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/// Halt the core
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void Halt(const char *msg);
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/// Kill the core
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void Stop();
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/// Initialize the core
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int Init();
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/// Shutdown the core
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void Shutdown();
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} // namespace
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