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https://github.com/Lime3DS/Lime3DS
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dd0e1061ef
shader_map was only defined on x86 architectures, but was cleared on shutdown with no ifdef protection. Ifdef this out so non-x86 architectures can be built. |
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.. | ||
shader.cpp | ||
shader.h | ||
shader_interpreter.cpp | ||
shader_interpreter.h | ||
shader_jit_x64.cpp | ||
shader_jit_x64.h |