Lime3DS/src/common/symbols.cpp
2016-09-18 09:38:01 +09:00

46 lines
931 B
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/symbols.h"
TSymbolsMap g_symbols;
namespace Symbols {
bool HasSymbol(u32 address) {
return g_symbols.find(address) != g_symbols.end();
}
void Add(u32 address, const std::string& name, u32 size, u32 type) {
if (!HasSymbol(address)) {
TSymbol symbol;
symbol.address = address;
symbol.name = name;
symbol.size = size;
symbol.type = type;
g_symbols.emplace(address, symbol);
}
}
TSymbol GetSymbol(u32 address) {
const auto iter = g_symbols.find(address);
if (iter != g_symbols.end())
return iter->second;
return {};
}
const std::string GetName(u32 address) {
return GetSymbol(address).name;
}
void Remove(u32 address) {
g_symbols.erase(address);
}
void Clear() {
g_symbols.clear();
}
}