Lime3DS/src/core
Subv ea80363cc2 Mutex: Add the calling thread to the waiting list when needed
This will happen when the mutex is already owned by another thread. Should fix some issues with games being stuck due to waiting threads not being awoken.
2015-01-04 12:52:34 -05:00
..
arm Merge pull request #398 from lioncash/sm 2015-01-03 11:47:01 -05:00
file_sys FileSys: Fix crash bug in DiskFile exposed by #400 2015-01-03 18:28:37 -02:00
hle Mutex: Add the calling thread to the waiting list when needed 2015-01-04 12:52:34 -05:00
hw GPU: Pseudo-implement horizontal scaling. 2014-12-31 16:32:55 +01:00
loader elf: Make DidRelocate const 2015-01-02 20:32:16 -05:00
CMakeLists.txt Archives: Reduced duplicate code in RomFS and SaveCheck. 2015-01-02 21:13:54 -05:00
core.cpp Core: Change default CPU to dyncom. 2015-01-02 22:33:53 -05:00
core.h Core: Change default CPU to dyncom. 2015-01-02 22:33:53 -05:00
core_timing.cpp License change 2014-12-20 21:20:24 -08:00
core_timing.h License change 2014-12-20 21:20:24 -08:00
mem_map.cpp MemMap: Add support for DSP Read & Writes in the memory map 2014-12-29 19:35:06 -08:00
mem_map.h MemMap: Add support for DSP Read & Writes in the memory map 2014-12-29 19:35:06 -08:00
mem_map_funcs.cpp MemMap: Add support for DSP Read & Writes in the memory map 2014-12-29 19:35:06 -08:00
settings.cpp License change 2014-12-20 21:20:24 -08:00
settings.h GPU: Implement frameskip and remove forced framebuffer swap hack. 2014-12-28 22:14:05 -05:00
system.cpp License change 2014-12-20 21:20:24 -08:00
system.h License change 2014-12-20 21:20:24 -08:00