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https://github.com/Lime3DS/Lime3DS
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a1a5570e97
The main advantage of switching to glad from glLoadGen is that, apart from being actively maintained, it supports a customizable entrypoint loader function, which makes it possible to also support OpenGL ES.
26 lines
745 B
CMake
26 lines
745 B
CMake
set(SRCS
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emu_window/emu_window_glfw.cpp
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citra.cpp
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config.cpp
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citra.rc
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)
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set(HEADERS
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emu_window/emu_window_glfw.h
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config.h
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default_ini.h
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resource.h
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)
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create_directory_groups(${SRCS} ${HEADERS})
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add_executable(citra ${SRCS} ${HEADERS})
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target_link_libraries(citra core video_core common)
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target_link_libraries(citra ${GLFW_LIBRARIES} ${OPENGL_gl_LIBRARY} inih glad)
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if (MSVC)
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target_link_libraries(citra getopt)
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endif()
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target_link_libraries(citra ${PLATFORM_LIBRARIES})
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if(${CMAKE_SYSTEM_NAME} MATCHES "Linux|FreeBSD|OpenBSD|NetBSD")
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install(TARGETS citra RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}/bin")
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endif()
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