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https://github.com/Lime3DS/Lime3DS
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ebdae19fd2
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
23 lines
632 B
C++
23 lines
632 B
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "audio_core/sink_details.h"
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#include <memory>
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#include <vector>
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#include "audio_core/null_sink.h"
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#ifdef HAVE_SDL2
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#include "audio_core/sdl2_sink.h"
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#endif
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namespace AudioCore {
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// g_sink_details is ordered in terms of desirability, with the best choice at the top.
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const std::vector<SinkDetails> g_sink_details = {
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#ifdef HAVE_SDL2
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{"sdl2", []() { return std::make_unique<SDL2Sink>(); }},
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#endif
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{"null", []() { return std::make_unique<NullSink>(); }},
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};
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} // namespace AudioCore
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