Lime3DS/src/audio_core/sink_details.cpp
Emmanuel Gil Peyrot ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00

23 lines
632 B
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "audio_core/sink_details.h"
#include <memory>
#include <vector>
#include "audio_core/null_sink.h"
#ifdef HAVE_SDL2
#include "audio_core/sdl2_sink.h"
#endif
namespace AudioCore {
// g_sink_details is ordered in terms of desirability, with the best choice at the top.
const std::vector<SinkDetails> g_sink_details = {
#ifdef HAVE_SDL2
{"sdl2", []() { return std::make_unique<SDL2Sink>(); }},
#endif
{"null", []() { return std::make_unique<NullSink>(); }},
};
} // namespace AudioCore