mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-11-16 20:23:44 +00:00
ebdae19fd2
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
285 lines
9.8 KiB
C++
285 lines
9.8 KiB
C++
// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/hle/kernel/process.h"
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#include <memory>
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#include "common/assert.h"
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#include "common/common_funcs.h"
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#include "common/logging/log.h"
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#include "core/hle/kernel/memory.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/kernel/vm_manager.h"
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#include "core/memory.h"
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namespace Kernel {
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SharedPtr<CodeSet> CodeSet::Create(std::string name, u64 program_id) {
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SharedPtr<CodeSet> codeset(new CodeSet);
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codeset->name = std::move(name);
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codeset->program_id = program_id;
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return codeset;
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}
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CodeSet::CodeSet() {}
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CodeSet::~CodeSet() {}
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u32 Process::next_process_id;
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SharedPtr<Process> Process::Create(SharedPtr<CodeSet> code_set) {
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SharedPtr<Process> process(new Process);
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process->codeset = std::move(code_set);
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process->flags.raw = 0;
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process->flags.memory_region.Assign(MemoryRegion::APPLICATION);
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Memory::InitLegacyAddressSpace(process->vm_manager);
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return process;
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}
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void Process::ParseKernelCaps(const u32* kernel_caps, size_t len) {
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for (size_t i = 0; i < len; ++i) {
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u32 descriptor = kernel_caps[i];
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u32 type = descriptor >> 20;
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if (descriptor == 0xFFFFFFFF) {
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// Unused descriptor entry
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continue;
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} else if ((type & 0xF00) == 0xE00) { // 0x0FFF
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// Allowed interrupts list
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LOG_WARNING(Loader, "ExHeader allowed interrupts list ignored");
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} else if ((type & 0xF80) == 0xF00) { // 0x07FF
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// Allowed syscalls mask
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unsigned int index = ((descriptor >> 24) & 7) * 24;
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u32 bits = descriptor & 0xFFFFFF;
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while (bits && index < svc_access_mask.size()) {
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svc_access_mask.set(index, bits & 1);
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++index;
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bits >>= 1;
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}
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} else if ((type & 0xFF0) == 0xFE0) { // 0x00FF
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// Handle table size
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handle_table_size = descriptor & 0x3FF;
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} else if ((type & 0xFF8) == 0xFF0) { // 0x007F
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// Misc. flags
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flags.raw = descriptor & 0xFFFF;
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} else if ((type & 0xFFE) == 0xFF8) { // 0x001F
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// Mapped memory range
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if (i + 1 >= len || ((kernel_caps[i + 1] >> 20) & 0xFFE) != 0xFF8) {
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LOG_WARNING(Loader, "Incomplete exheader memory range descriptor ignored.");
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continue;
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}
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u32 end_desc = kernel_caps[i + 1];
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++i; // Skip over the second descriptor on the next iteration
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AddressMapping mapping;
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mapping.address = descriptor << 12;
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mapping.size = (end_desc << 12) - mapping.address;
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mapping.writable = (descriptor & (1 << 20)) != 0;
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mapping.unk_flag = (end_desc & (1 << 20)) != 0;
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address_mappings.push_back(mapping);
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} else if ((type & 0xFFF) == 0xFFE) { // 0x000F
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// Mapped memory page
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AddressMapping mapping;
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mapping.address = descriptor << 12;
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mapping.size = Memory::PAGE_SIZE;
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mapping.writable = true; // TODO: Not sure if correct
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mapping.unk_flag = false;
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} else if ((type & 0xFE0) == 0xFC0) { // 0x01FF
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// Kernel version
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kernel_version = descriptor & 0xFFFF;
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int minor = kernel_version & 0xFF;
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int major = (kernel_version >> 8) & 0xFF;
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LOG_INFO(Loader, "ExHeader kernel version: %d.%d", major, minor);
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} else {
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LOG_ERROR(Loader, "Unhandled kernel caps descriptor: 0x%08X", descriptor);
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}
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}
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}
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void Process::Run(s32 main_thread_priority, u32 stack_size) {
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memory_region = GetMemoryRegion(flags.memory_region);
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auto MapSegment = [&](CodeSet::Segment& segment, VMAPermission permissions,
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MemoryState memory_state) {
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auto vma = vm_manager
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.MapMemoryBlock(segment.addr, codeset->memory, segment.offset, segment.size,
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memory_state)
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.Unwrap();
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vm_manager.Reprotect(vma, permissions);
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misc_memory_used += segment.size;
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memory_region->used += segment.size;
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};
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// Map CodeSet segments
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MapSegment(codeset->code, VMAPermission::ReadExecute, MemoryState::Code);
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MapSegment(codeset->rodata, VMAPermission::Read, MemoryState::Code);
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MapSegment(codeset->data, VMAPermission::ReadWrite, MemoryState::Private);
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// Allocate and map stack
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vm_manager
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.MapMemoryBlock(Memory::HEAP_VADDR_END - stack_size,
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std::make_shared<std::vector<u8>>(stack_size, 0), 0, stack_size,
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MemoryState::Locked)
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.Unwrap();
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misc_memory_used += stack_size;
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memory_region->used += stack_size;
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vm_manager.LogLayout(Log::Level::Debug);
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Kernel::SetupMainThread(codeset->entrypoint, main_thread_priority);
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}
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VAddr Process::GetLinearHeapAreaAddress() const {
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return kernel_version < 0x22C ? Memory::LINEAR_HEAP_VADDR : Memory::NEW_LINEAR_HEAP_VADDR;
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}
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VAddr Process::GetLinearHeapBase() const {
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return GetLinearHeapAreaAddress() + memory_region->base;
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}
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VAddr Process::GetLinearHeapLimit() const {
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return GetLinearHeapBase() + memory_region->size;
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}
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ResultVal<VAddr> Process::HeapAllocate(VAddr target, u32 size, VMAPermission perms) {
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if (target < Memory::HEAP_VADDR || target + size > Memory::HEAP_VADDR_END ||
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target + size < target) {
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return ERR_INVALID_ADDRESS;
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}
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if (heap_memory == nullptr) {
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// Initialize heap
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heap_memory = std::make_shared<std::vector<u8>>();
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heap_start = heap_end = target;
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}
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// If necessary, expand backing vector to cover new heap extents.
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if (target < heap_start) {
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heap_memory->insert(begin(*heap_memory), heap_start - target, 0);
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heap_start = target;
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vm_manager.RefreshMemoryBlockMappings(heap_memory.get());
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}
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if (target + size > heap_end) {
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heap_memory->insert(end(*heap_memory), (target + size) - heap_end, 0);
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heap_end = target + size;
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vm_manager.RefreshMemoryBlockMappings(heap_memory.get());
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}
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ASSERT(heap_end - heap_start == heap_memory->size());
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CASCADE_RESULT(auto vma, vm_manager.MapMemoryBlock(target, heap_memory, target - heap_start,
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size, MemoryState::Private));
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vm_manager.Reprotect(vma, perms);
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heap_used += size;
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memory_region->used += size;
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return MakeResult<VAddr>(heap_end - size);
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}
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ResultCode Process::HeapFree(VAddr target, u32 size) {
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if (target < Memory::HEAP_VADDR || target + size > Memory::HEAP_VADDR_END ||
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target + size < target) {
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return ERR_INVALID_ADDRESS;
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}
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if (size == 0) {
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return RESULT_SUCCESS;
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}
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ResultCode result = vm_manager.UnmapRange(target, size);
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if (result.IsError())
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return result;
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heap_used -= size;
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memory_region->used -= size;
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return RESULT_SUCCESS;
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}
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ResultVal<VAddr> Process::LinearAllocate(VAddr target, u32 size, VMAPermission perms) {
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auto& linheap_memory = memory_region->linear_heap_memory;
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VAddr heap_end = GetLinearHeapBase() + (u32)linheap_memory->size();
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// Games and homebrew only ever seem to pass 0 here (which lets the kernel decide the address),
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// but explicit addresses are also accepted and respected.
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if (target == 0) {
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target = heap_end;
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}
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if (target < GetLinearHeapBase() || target + size > GetLinearHeapLimit() || target > heap_end ||
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target + size < target) {
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return ERR_INVALID_ADDRESS;
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}
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// Expansion of the linear heap is only allowed if you do an allocation immediately at its
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// end. It's possible to free gaps in the middle of the heap and then reallocate them later,
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// but expansions are only allowed at the end.
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if (target == heap_end) {
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linheap_memory->insert(linheap_memory->end(), size, 0);
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vm_manager.RefreshMemoryBlockMappings(linheap_memory.get());
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}
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// TODO(yuriks): As is, this lets processes map memory allocated by other processes from the
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// same region. It is unknown if or how the 3DS kernel checks against this.
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size_t offset = target - GetLinearHeapBase();
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CASCADE_RESULT(auto vma, vm_manager.MapMemoryBlock(target, linheap_memory, offset, size,
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MemoryState::Continuous));
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vm_manager.Reprotect(vma, perms);
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linear_heap_used += size;
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memory_region->used += size;
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return MakeResult<VAddr>(target);
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}
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ResultCode Process::LinearFree(VAddr target, u32 size) {
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auto& linheap_memory = memory_region->linear_heap_memory;
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if (target < GetLinearHeapBase() || target + size > GetLinearHeapLimit() ||
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target + size < target) {
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return ERR_INVALID_ADDRESS;
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}
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if (size == 0) {
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return RESULT_SUCCESS;
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}
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VAddr heap_end = GetLinearHeapBase() + (u32)linheap_memory->size();
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if (target + size > heap_end) {
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return ERR_INVALID_ADDRESS_STATE;
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}
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ResultCode result = vm_manager.UnmapRange(target, size);
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if (result.IsError())
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return result;
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linear_heap_used -= size;
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memory_region->used -= size;
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if (target + size == heap_end) {
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// End of linear heap has been freed, so check what's the last allocated block in it and
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// reduce the size.
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auto vma = vm_manager.FindVMA(target);
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ASSERT(vma != vm_manager.vma_map.end());
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ASSERT(vma->second.type == VMAType::Free);
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VAddr new_end = vma->second.base;
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if (new_end >= GetLinearHeapBase()) {
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linheap_memory->resize(new_end - GetLinearHeapBase());
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}
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}
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return RESULT_SUCCESS;
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}
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Kernel::Process::Process() {}
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Kernel::Process::~Process() {}
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SharedPtr<Process> g_current_process;
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}
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