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https://github.com/Lime3DS/Lime3DS
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ecbad494d9
If the first type of breakpoint to be hit wasn't "Vertex Loaded", the input_vertex would contain garbage, which would be passed to the shader interpreter and ocasionally cause crashes. |
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.. | ||
config | ||
debugger | ||
util | ||
bootmanager.cpp | ||
bootmanager.h | ||
citra-qt.rc | ||
CMakeLists.txt | ||
config.cpp | ||
config.h | ||
hotkeys.cpp | ||
hotkeys.h | ||
hotkeys.ui | ||
main.cpp | ||
main.h | ||
main.ui | ||
version.h |