mirror of
https://github.com/Lime3DS/Lime3DS
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1016 lines
29 KiB
C++
1016 lines
29 KiB
C++
// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/assert.h"
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#include "common/common_funcs.h"
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#include "common/common_paths.h"
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#include "common/file_util.h"
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#include "common/logging/log.h"
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#ifdef _WIN32
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#include <windows.h>
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#include <shlobj.h> // for SHGetFolderPath
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#include <shellapi.h>
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#include <commdlg.h> // for GetSaveFileName
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#include <io.h>
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#include <direct.h> // getcwd
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#include <tchar.h>
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#include "common/string_util.h"
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// 64 bit offsets for windows
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#define fseeko _fseeki64
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#define ftello _ftelli64
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#define atoll _atoi64
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#define stat64 _stat64
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#define fstat64 _fstat64
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#define fileno _fileno
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#else
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#ifdef __APPLE__
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#include <sys/param.h>
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#endif
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#include <cctype>
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#include <cerrno>
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#include <cstdlib>
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#include <cstring>
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#include <dirent.h>
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#include <pwd.h>
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#include <unistd.h>
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#endif
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#if defined(__APPLE__)
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#include <CoreFoundation/CFString.h>
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#include <CoreFoundation/CFURL.h>
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#include <CoreFoundation/CFBundle.h>
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#endif
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#include <algorithm>
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#include <sys/stat.h>
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#ifndef S_ISDIR
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#define S_ISDIR(m) (((m)&S_IFMT) == S_IFDIR)
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#endif
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#ifdef BSD4_4
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#define stat64 stat
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#define fstat64 fstat
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#endif
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// This namespace has various generic functions related to files and paths.
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// The code still needs a ton of cleanup.
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// REMEMBER: strdup considered harmful!
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namespace FileUtil
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{
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// Remove any ending forward slashes from directory paths
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// Modifies argument.
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static void StripTailDirSlashes(std::string &fname)
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{
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if (fname.length() > 1)
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{
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size_t i = fname.length() - 1;
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while (fname[i] == DIR_SEP_CHR)
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fname[i--] = '\0';
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}
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return;
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}
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// Returns true if file filename exists
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bool Exists(const std::string &filename)
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{
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struct stat64 file_info;
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std::string copy(filename);
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StripTailDirSlashes(copy);
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#ifdef _WIN32
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int result = _tstat64(Common::UTF8ToTStr(copy).c_str(), &file_info);
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#else
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int result = stat64(copy.c_str(), &file_info);
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#endif
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return (result == 0);
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}
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// Returns true if filename is a directory
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bool IsDirectory(const std::string &filename)
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{
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struct stat64 file_info;
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std::string copy(filename);
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StripTailDirSlashes(copy);
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#ifdef _WIN32
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int result = _tstat64(Common::UTF8ToTStr(copy).c_str(), &file_info);
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#else
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int result = stat64(copy.c_str(), &file_info);
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#endif
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if (result < 0) {
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LOG_WARNING(Common_Filesystem, "stat failed on %s: %s",
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filename.c_str(), GetLastErrorMsg());
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return false;
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}
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return S_ISDIR(file_info.st_mode);
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}
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// Deletes a given filename, return true on success
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// Doesn't supports deleting a directory
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bool Delete(const std::string &filename)
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{
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LOG_INFO(Common_Filesystem, "file %s", filename.c_str());
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// Return true because we care about the file no
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// being there, not the actual delete.
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if (!Exists(filename))
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{
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LOG_WARNING(Common_Filesystem, "%s does not exist", filename.c_str());
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return true;
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}
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// We can't delete a directory
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if (IsDirectory(filename))
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{
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LOG_ERROR(Common_Filesystem, "Failed: %s is a directory", filename.c_str());
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return false;
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}
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#ifdef _WIN32
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if (!DeleteFile(Common::UTF8ToTStr(filename).c_str()))
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{
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LOG_ERROR(Common_Filesystem, "DeleteFile failed on %s: %s",
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filename.c_str(), GetLastErrorMsg());
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return false;
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}
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#else
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if (unlink(filename.c_str()) == -1) {
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LOG_ERROR(Common_Filesystem, "unlink failed on %s: %s",
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filename.c_str(), GetLastErrorMsg());
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return false;
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}
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#endif
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return true;
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}
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// Returns true if successful, or path already exists.
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bool CreateDir(const std::string &path)
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{
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LOG_TRACE(Common_Filesystem, "directory %s", path.c_str());
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#ifdef _WIN32
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if (::CreateDirectory(Common::UTF8ToTStr(path).c_str(), nullptr))
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return true;
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DWORD error = GetLastError();
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if (error == ERROR_ALREADY_EXISTS)
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{
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LOG_WARNING(Common_Filesystem, "CreateDirectory failed on %s: already exists", path.c_str());
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return true;
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}
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LOG_ERROR(Common_Filesystem, "CreateDirectory failed on %s: %i", path.c_str(), error);
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return false;
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#else
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if (mkdir(path.c_str(), 0755) == 0)
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return true;
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int err = errno;
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if (err == EEXIST)
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{
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LOG_WARNING(Common_Filesystem, "mkdir failed on %s: already exists", path.c_str());
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return true;
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}
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LOG_ERROR(Common_Filesystem, "mkdir failed on %s: %s", path.c_str(), strerror(err));
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return false;
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#endif
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}
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// Creates the full path of fullPath returns true on success
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bool CreateFullPath(const std::string &fullPath)
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{
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int panicCounter = 100;
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LOG_TRACE(Common_Filesystem, "path %s", fullPath.c_str());
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if (FileUtil::Exists(fullPath))
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{
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LOG_WARNING(Common_Filesystem, "path exists %s", fullPath.c_str());
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return true;
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}
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size_t position = 0;
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while (true)
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{
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// Find next sub path
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position = fullPath.find(DIR_SEP_CHR, position);
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// we're done, yay!
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if (position == fullPath.npos)
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return true;
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// Include the '/' so the first call is CreateDir("/") rather than CreateDir("")
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std::string const subPath(fullPath.substr(0, position + 1));
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if (!FileUtil::IsDirectory(subPath) && !FileUtil::CreateDir(subPath)) {
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LOG_ERROR(Common, "CreateFullPath: directory creation failed");
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return false;
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}
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// A safety check
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panicCounter--;
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if (panicCounter <= 0)
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{
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LOG_ERROR(Common, "CreateFullPath: directory structure is too deep");
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return false;
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}
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position++;
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}
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}
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// Deletes a directory filename, returns true on success
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bool DeleteDir(const std::string &filename)
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{
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LOG_INFO(Common_Filesystem, "directory %s", filename.c_str());
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// check if a directory
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if (!FileUtil::IsDirectory(filename))
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{
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LOG_ERROR(Common_Filesystem, "Not a directory %s", filename.c_str());
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return false;
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}
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#ifdef _WIN32
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if (::RemoveDirectory(Common::UTF8ToTStr(filename).c_str()))
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return true;
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#else
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if (rmdir(filename.c_str()) == 0)
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return true;
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#endif
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LOG_ERROR(Common_Filesystem, "failed %s: %s", filename.c_str(), GetLastErrorMsg());
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return false;
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}
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// renames file srcFilename to destFilename, returns true on success
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bool Rename(const std::string &srcFilename, const std::string &destFilename)
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{
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LOG_TRACE(Common_Filesystem, "%s --> %s",
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srcFilename.c_str(), destFilename.c_str());
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if (rename(srcFilename.c_str(), destFilename.c_str()) == 0)
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return true;
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LOG_ERROR(Common_Filesystem, "failed %s --> %s: %s",
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srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
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return false;
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}
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// copies file srcFilename to destFilename, returns true on success
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bool Copy(const std::string &srcFilename, const std::string &destFilename)
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{
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LOG_TRACE(Common_Filesystem, "%s --> %s",
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srcFilename.c_str(), destFilename.c_str());
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#ifdef _WIN32
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if (CopyFile(Common::UTF8ToTStr(srcFilename).c_str(), Common::UTF8ToTStr(destFilename).c_str(), FALSE))
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return true;
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LOG_ERROR(Common_Filesystem, "failed %s --> %s: %s",
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srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
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return false;
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#else
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// buffer size
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#define BSIZE 1024
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char buffer[BSIZE];
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// Open input file
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FILE *input = fopen(srcFilename.c_str(), "rb");
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if (!input)
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{
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LOG_ERROR(Common_Filesystem, "opening input failed %s --> %s: %s",
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srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
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return false;
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}
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// open output file
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FILE *output = fopen(destFilename.c_str(), "wb");
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if (!output)
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{
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fclose(input);
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LOG_ERROR(Common_Filesystem, "opening output failed %s --> %s: %s",
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srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
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return false;
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}
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// copy loop
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while (!feof(input))
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{
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// read input
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int rnum = fread(buffer, sizeof(char), BSIZE, input);
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if (rnum != BSIZE)
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{
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if (ferror(input) != 0)
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{
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LOG_ERROR(Common_Filesystem,
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"failed reading from source, %s --> %s: %s",
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srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
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goto bail;
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}
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}
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// write output
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int wnum = fwrite(buffer, sizeof(char), rnum, output);
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if (wnum != rnum)
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{
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LOG_ERROR(Common_Filesystem,
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"failed writing to output, %s --> %s: %s",
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srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
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goto bail;
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}
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}
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// close files
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fclose(input);
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fclose(output);
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return true;
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bail:
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if (input)
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fclose(input);
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if (output)
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fclose(output);
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return false;
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#endif
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}
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// Returns the size of filename (64bit)
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u64 GetSize(const std::string &filename)
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{
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if (!Exists(filename))
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{
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LOG_ERROR(Common_Filesystem, "failed %s: No such file", filename.c_str());
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return 0;
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}
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if (IsDirectory(filename))
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{
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LOG_ERROR(Common_Filesystem, "failed %s: is a directory", filename.c_str());
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return 0;
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}
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struct stat64 buf;
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#ifdef _WIN32
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if (_tstat64(Common::UTF8ToTStr(filename).c_str(), &buf) == 0)
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#else
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if (stat64(filename.c_str(), &buf) == 0)
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#endif
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{
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LOG_TRACE(Common_Filesystem, "%s: %lld",
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filename.c_str(), (long long)buf.st_size);
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return buf.st_size;
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}
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LOG_ERROR(Common_Filesystem, "Stat failed %s: %s",
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filename.c_str(), GetLastErrorMsg());
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return 0;
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}
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// Overloaded GetSize, accepts file descriptor
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u64 GetSize(const int fd)
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{
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struct stat64 buf;
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if (fstat64(fd, &buf) != 0) {
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LOG_ERROR(Common_Filesystem, "GetSize: stat failed %i: %s",
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fd, GetLastErrorMsg());
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return 0;
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}
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return buf.st_size;
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}
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// Overloaded GetSize, accepts FILE*
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u64 GetSize(FILE *f)
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{
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// can't use off_t here because it can be 32-bit
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u64 pos = ftello(f);
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if (fseeko(f, 0, SEEK_END) != 0) {
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LOG_ERROR(Common_Filesystem, "GetSize: seek failed %p: %s",
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f, GetLastErrorMsg());
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return 0;
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}
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u64 size = ftello(f);
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if ((size != pos) && (fseeko(f, pos, SEEK_SET) != 0)) {
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LOG_ERROR(Common_Filesystem, "GetSize: seek failed %p: %s",
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f, GetLastErrorMsg());
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return 0;
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}
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return size;
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}
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// creates an empty file filename, returns true on success
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bool CreateEmptyFile(const std::string &filename)
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{
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LOG_TRACE(Common_Filesystem, "%s", filename.c_str());
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if (!FileUtil::IOFile(filename, "wb"))
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{
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LOG_ERROR(Common_Filesystem, "failed %s: %s",
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filename.c_str(), GetLastErrorMsg());
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return false;
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}
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return true;
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}
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// Scans the directory tree gets, starting from _Directory and adds the
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// results into parentEntry. Returns the number of files+directories found
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u32 ScanDirectoryTree(const std::string &directory, FSTEntry& parentEntry)
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{
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LOG_TRACE(Common_Filesystem, "directory %s", directory.c_str());
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// How many files + directories we found
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u32 foundEntries = 0;
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#ifdef _WIN32
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// Find the first file in the directory.
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WIN32_FIND_DATA ffd;
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HANDLE hFind = FindFirstFile(Common::UTF8ToTStr(directory + "\\*").c_str(), &ffd);
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if (hFind == INVALID_HANDLE_VALUE)
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{
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FindClose(hFind);
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return foundEntries;
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}
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// windows loop
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do
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{
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FSTEntry entry;
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const std::string virtualName(Common::TStrToUTF8(ffd.cFileName));
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#else
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struct dirent dirent, *result = nullptr;
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DIR *dirp = opendir(directory.c_str());
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if (!dirp)
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return 0;
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// non windows loop
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while (!readdir_r(dirp, &dirent, &result) && result)
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{
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FSTEntry entry;
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const std::string virtualName(result->d_name);
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#endif
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// check for "." and ".."
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if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
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((virtualName[0] == '.') && (virtualName[1] == '.') &&
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(virtualName[2] == '\0')))
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continue;
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entry.virtualName = virtualName;
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entry.physicalName = directory;
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entry.physicalName += DIR_SEP + entry.virtualName;
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if (IsDirectory(entry.physicalName.c_str()))
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{
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entry.isDirectory = true;
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// is a directory, lets go inside
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entry.size = ScanDirectoryTree(entry.physicalName, entry);
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foundEntries += (u32)entry.size;
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}
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else
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{ // is a file
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entry.isDirectory = false;
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entry.size = GetSize(entry.physicalName.c_str());
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}
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++foundEntries;
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// Push into the tree
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parentEntry.children.push_back(entry);
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#ifdef _WIN32
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} while (FindNextFile(hFind, &ffd) != 0);
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FindClose(hFind);
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#else
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}
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closedir(dirp);
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#endif
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// Return number of entries found.
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return foundEntries;
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}
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// Deletes the given directory and anything under it. Returns true on success.
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bool DeleteDirRecursively(const std::string &directory)
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{
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LOG_TRACE(Common_Filesystem, "%s", directory.c_str());
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#ifdef _WIN32
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// Find the first file in the directory.
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WIN32_FIND_DATA ffd;
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HANDLE hFind = FindFirstFile(Common::UTF8ToTStr(directory + "\\*").c_str(), &ffd);
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if (hFind == INVALID_HANDLE_VALUE)
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{
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FindClose(hFind);
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return false;
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}
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// windows loop
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do
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{
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const std::string virtualName(Common::TStrToUTF8(ffd.cFileName));
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#else
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struct dirent dirent, *result = nullptr;
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DIR *dirp = opendir(directory.c_str());
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if (!dirp)
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return false;
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// non windows loop
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while (!readdir_r(dirp, &dirent, &result) && result)
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{
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const std::string virtualName = result->d_name;
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#endif
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// check for "." and ".."
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if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
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((virtualName[0] == '.') && (virtualName[1] == '.') &&
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(virtualName[2] == '\0')))
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continue;
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std::string newPath = directory + DIR_SEP_CHR + virtualName;
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if (IsDirectory(newPath))
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{
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if (!DeleteDirRecursively(newPath))
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{
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#ifndef _WIN32
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closedir(dirp);
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#endif
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return false;
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}
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}
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else
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{
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if (!FileUtil::Delete(newPath))
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{
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#ifndef _WIN32
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closedir(dirp);
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#endif
|
||
|
||
return false;
|
||
}
|
||
}
|
||
|
||
#ifdef _WIN32
|
||
} while (FindNextFile(hFind, &ffd) != 0);
|
||
FindClose(hFind);
|
||
#else
|
||
}
|
||
closedir(dirp);
|
||
#endif
|
||
FileUtil::DeleteDir(directory);
|
||
|
||
return true;
|
||
}
|
||
|
||
// Create directory and copy contents (does not overwrite existing files)
|
||
void CopyDir(const std::string &source_path, const std::string &dest_path)
|
||
{
|
||
#ifndef _WIN32
|
||
if (source_path == dest_path) return;
|
||
if (!FileUtil::Exists(source_path)) return;
|
||
if (!FileUtil::Exists(dest_path)) FileUtil::CreateFullPath(dest_path);
|
||
|
||
struct dirent dirent, *result = nullptr;
|
||
DIR *dirp = opendir(source_path.c_str());
|
||
if (!dirp) return;
|
||
|
||
while (!readdir_r(dirp, &dirent, &result) && result)
|
||
{
|
||
const std::string virtualName(result->d_name);
|
||
// check for "." and ".."
|
||
if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
|
||
((virtualName[0] == '.') && (virtualName[1] == '.') &&
|
||
(virtualName[2] == '\0')))
|
||
continue;
|
||
|
||
std::string source, dest;
|
||
source = source_path + virtualName;
|
||
dest = dest_path + virtualName;
|
||
if (IsDirectory(source))
|
||
{
|
||
source += '/';
|
||
dest += '/';
|
||
if (!FileUtil::Exists(dest)) FileUtil::CreateFullPath(dest);
|
||
CopyDir(source, dest);
|
||
}
|
||
else if (!FileUtil::Exists(dest)) FileUtil::Copy(source, dest);
|
||
}
|
||
closedir(dirp);
|
||
#endif
|
||
}
|
||
|
||
// Returns the current directory
|
||
std::string GetCurrentDir()
|
||
{
|
||
char *dir;
|
||
// Get the current working directory (getcwd uses malloc)
|
||
if (!(dir = getcwd(nullptr, 0))) {
|
||
|
||
LOG_ERROR(Common_Filesystem, "GetCurrentDirectory failed: %s",
|
||
GetLastErrorMsg());
|
||
return nullptr;
|
||
}
|
||
std::string strDir = dir;
|
||
free(dir);
|
||
return strDir;
|
||
}
|
||
|
||
// Sets the current directory to the given directory
|
||
bool SetCurrentDir(const std::string &directory)
|
||
{
|
||
return chdir(directory.c_str()) == 0;
|
||
}
|
||
|
||
#if defined(__APPLE__)
|
||
std::string GetBundleDirectory()
|
||
{
|
||
CFURLRef BundleRef;
|
||
char AppBundlePath[MAXPATHLEN];
|
||
// Get the main bundle for the app
|
||
BundleRef = CFBundleCopyBundleURL(CFBundleGetMainBundle());
|
||
CFStringRef BundlePath = CFURLCopyFileSystemPath(BundleRef, kCFURLPOSIXPathStyle);
|
||
CFStringGetFileSystemRepresentation(BundlePath, AppBundlePath, sizeof(AppBundlePath));
|
||
CFRelease(BundleRef);
|
||
CFRelease(BundlePath);
|
||
|
||
return AppBundlePath;
|
||
}
|
||
#endif
|
||
|
||
#ifdef _WIN32
|
||
std::string& GetExeDirectory()
|
||
{
|
||
static std::string exe_path;
|
||
if (exe_path.empty())
|
||
{
|
||
TCHAR tchar_exe_path[2048];
|
||
GetModuleFileName(nullptr, tchar_exe_path, 2048);
|
||
exe_path = Common::TStrToUTF8(tchar_exe_path);
|
||
exe_path = exe_path.substr(0, exe_path.find_last_of('\\'));
|
||
}
|
||
return exe_path;
|
||
}
|
||
#else
|
||
/**
|
||
* @return The user’s home directory on POSIX systems
|
||
*/
|
||
static const std::string& GetHomeDirectory() {
|
||
static std::string home_path;
|
||
if (home_path.empty()) {
|
||
const char* envvar = getenv("HOME");
|
||
if (envvar) {
|
||
home_path = envvar;
|
||
} else {
|
||
auto pw = getpwuid(getuid());
|
||
ASSERT_MSG(pw, "$HOME isn’t defined, and the current user can’t be found in /etc/passwd.");
|
||
home_path = pw->pw_dir;
|
||
}
|
||
}
|
||
return home_path;
|
||
}
|
||
|
||
/**
|
||
* Follows the XDG Base Directory Specification to get a directory path
|
||
* @param envvar The XDG environment variable to get the value from
|
||
* @return The directory path
|
||
* @sa http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
|
||
*/
|
||
static const std::string GetUserDirectory(const std::string& envvar) {
|
||
const char* directory = getenv(envvar.c_str());
|
||
|
||
std::string user_dir;
|
||
if (directory) {
|
||
user_dir = directory;
|
||
} else {
|
||
std::string subdirectory;
|
||
if (envvar == "XDG_DATA_HOME")
|
||
subdirectory = DIR_SEP ".local" DIR_SEP "share";
|
||
else if (envvar == "XDG_CONFIG_HOME")
|
||
subdirectory = DIR_SEP ".config";
|
||
else if (envvar == "XDG_CACHE_HOME")
|
||
subdirectory = DIR_SEP ".cache";
|
||
else
|
||
ASSERT_MSG(false, "Unknown XDG variable %s.", envvar.c_str());
|
||
user_dir = GetHomeDirectory() + subdirectory;
|
||
}
|
||
|
||
ASSERT_MSG(!user_dir.empty(), "User directory %s musn’t be empty.", envvar.c_str());
|
||
ASSERT_MSG(user_dir[0] == '/', "User directory %s must be absolute.", envvar.c_str());
|
||
|
||
return user_dir;
|
||
}
|
||
#endif
|
||
|
||
std::string GetSysDirectory()
|
||
{
|
||
std::string sysDir;
|
||
|
||
#if defined (__APPLE__)
|
||
sysDir = GetBundleDirectory();
|
||
sysDir += DIR_SEP;
|
||
sysDir += SYSDATA_DIR;
|
||
#else
|
||
sysDir = SYSDATA_DIR;
|
||
#endif
|
||
sysDir += DIR_SEP;
|
||
|
||
LOG_DEBUG(Common_Filesystem, "Setting to %s:", sysDir.c_str());
|
||
return sysDir;
|
||
}
|
||
|
||
// Returns a string with a Citra data dir or file in the user's home
|
||
// directory. To be used in "multi-user" mode (that is, installed).
|
||
const std::string& GetUserPath(const unsigned int DirIDX, const std::string &newPath)
|
||
{
|
||
static std::string paths[NUM_PATH_INDICES];
|
||
|
||
// Set up all paths and files on the first run
|
||
if (paths[D_USER_IDX].empty())
|
||
{
|
||
#ifdef _WIN32
|
||
paths[D_USER_IDX] = GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
|
||
paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
|
||
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
|
||
#else
|
||
if (FileUtil::Exists(ROOT_DIR DIR_SEP USERDATA_DIR)) {
|
||
paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
|
||
paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
|
||
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
|
||
} else {
|
||
std::string data_dir = GetUserDirectory("XDG_DATA_HOME");
|
||
std::string config_dir = GetUserDirectory("XDG_CONFIG_HOME");
|
||
std::string cache_dir = GetUserDirectory("XDG_CACHE_HOME");
|
||
|
||
paths[D_USER_IDX] = data_dir + DIR_SEP EMU_DATA_DIR DIR_SEP;
|
||
paths[D_CONFIG_IDX] = config_dir + DIR_SEP EMU_DATA_DIR DIR_SEP;
|
||
paths[D_CACHE_IDX] = cache_dir + DIR_SEP EMU_DATA_DIR DIR_SEP;
|
||
}
|
||
#endif
|
||
|
||
paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
|
||
paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
|
||
paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
|
||
paths[D_NAND_IDX] = paths[D_USER_IDX] + NAND_DIR DIR_SEP;
|
||
paths[D_SYSDATA_IDX] = paths[D_USER_IDX] + SYSDATA_DIR DIR_SEP;
|
||
paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
|
||
paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
|
||
paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
|
||
paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
|
||
paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
|
||
paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
|
||
paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
|
||
paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
|
||
paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
|
||
paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
|
||
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
|
||
paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
|
||
}
|
||
|
||
if (!newPath.empty())
|
||
{
|
||
if (!FileUtil::IsDirectory(newPath))
|
||
{
|
||
LOG_ERROR(Common_Filesystem, "Invalid path specified %s", newPath.c_str());
|
||
return paths[DirIDX];
|
||
}
|
||
else
|
||
{
|
||
paths[DirIDX] = newPath;
|
||
}
|
||
|
||
switch (DirIDX)
|
||
{
|
||
case D_ROOT_IDX:
|
||
paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP;
|
||
paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR + DIR_SEP;
|
||
paths[F_SYSCONF_IDX] = paths[D_SYSCONF_IDX] + SYSCONF;
|
||
break;
|
||
|
||
case D_USER_IDX:
|
||
paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP;
|
||
paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
|
||
paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
|
||
paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
|
||
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
|
||
paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
|
||
paths[D_NAND_IDX] = paths[D_USER_IDX] + NAND_DIR DIR_SEP;
|
||
paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
|
||
paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
|
||
paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
|
||
paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
|
||
paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
|
||
paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
|
||
paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
|
||
paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
|
||
paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
|
||
paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR DIR_SEP;
|
||
paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG;
|
||
paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
|
||
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
|
||
paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
|
||
break;
|
||
|
||
case D_CONFIG_IDX:
|
||
paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG;
|
||
paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
|
||
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
|
||
break;
|
||
|
||
case D_DUMP_IDX:
|
||
paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
|
||
paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
|
||
paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
|
||
break;
|
||
|
||
case D_LOGS_IDX:
|
||
paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
|
||
}
|
||
}
|
||
|
||
return paths[DirIDX];
|
||
}
|
||
|
||
size_t WriteStringToFile(bool text_file, const std::string &str, const char *filename)
|
||
{
|
||
return FileUtil::IOFile(filename, text_file ? "w" : "wb").WriteBytes(str.data(), str.size());
|
||
}
|
||
|
||
size_t ReadFileToString(bool text_file, const char *filename, std::string &str)
|
||
{
|
||
FileUtil::IOFile file(filename, text_file ? "r" : "rb");
|
||
auto const f = file.GetHandle();
|
||
|
||
if (!f)
|
||
return false;
|
||
|
||
str.resize(static_cast<u32>(GetSize(f)));
|
||
return file.ReadArray(&str[0], str.size());
|
||
}
|
||
|
||
/**
|
||
* Splits the filename into 8.3 format
|
||
* Loosely implemented following https://en.wikipedia.org/wiki/8.3_filename
|
||
* @param filename The normal filename to use
|
||
* @param short_name A 9-char array in which the short name will be written
|
||
* @param extension A 4-char array in which the extension will be written
|
||
*/
|
||
void SplitFilename83(const std::string& filename, std::array<char, 9>& short_name,
|
||
std::array<char, 4>& extension) {
|
||
const std::string forbidden_characters = ".\"/\\[]:;=, ";
|
||
|
||
// On a FAT32 partition, 8.3 names are stored as a 11 bytes array, filled with spaces.
|
||
short_name = {' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '\0'};
|
||
extension = {' ', ' ', ' ', '\0'};
|
||
|
||
std::string::size_type point = filename.rfind('.');
|
||
if (point == filename.size() - 1)
|
||
point = filename.rfind('.', point);
|
||
|
||
// Get short name.
|
||
int j = 0;
|
||
for (char letter : filename.substr(0, point)) {
|
||
if (forbidden_characters.find(letter, 0) != std::string::npos)
|
||
continue;
|
||
if (j == 8) {
|
||
// TODO(Link Mauve): also do that for filenames containing a space.
|
||
// TODO(Link Mauve): handle multiple files having the same short name.
|
||
short_name[6] = '~';
|
||
short_name[7] = '1';
|
||
break;
|
||
}
|
||
short_name[j++] = toupper(letter);
|
||
}
|
||
|
||
// Get extension.
|
||
if (point != std::string::npos) {
|
||
j = 0;
|
||
for (char letter : filename.substr(point + 1, 3))
|
||
extension[j++] = toupper(letter);
|
||
}
|
||
}
|
||
|
||
IOFile::IOFile()
|
||
: m_file(nullptr), m_good(true)
|
||
{}
|
||
|
||
IOFile::IOFile(std::FILE* file)
|
||
: m_file(file), m_good(true)
|
||
{}
|
||
|
||
IOFile::IOFile(const std::string& filename, const char openmode[])
|
||
: m_file(nullptr), m_good(true)
|
||
{
|
||
Open(filename, openmode);
|
||
}
|
||
|
||
IOFile::~IOFile()
|
||
{
|
||
Close();
|
||
}
|
||
|
||
IOFile::IOFile(IOFile&& other)
|
||
: m_file(nullptr), m_good(true)
|
||
{
|
||
Swap(other);
|
||
}
|
||
|
||
IOFile& IOFile::operator=(IOFile&& other)
|
||
{
|
||
Swap(other);
|
||
return *this;
|
||
}
|
||
|
||
void IOFile::Swap(IOFile& other)
|
||
{
|
||
std::swap(m_file, other.m_file);
|
||
std::swap(m_good, other.m_good);
|
||
}
|
||
|
||
bool IOFile::Open(const std::string& filename, const char openmode[])
|
||
{
|
||
Close();
|
||
#ifdef _WIN32
|
||
_tfopen_s(&m_file, Common::UTF8ToTStr(filename).c_str(), Common::UTF8ToTStr(openmode).c_str());
|
||
#else
|
||
m_file = fopen(filename.c_str(), openmode);
|
||
#endif
|
||
|
||
m_good = IsOpen();
|
||
return m_good;
|
||
}
|
||
|
||
bool IOFile::Close()
|
||
{
|
||
if (!IsOpen() || 0 != std::fclose(m_file))
|
||
m_good = false;
|
||
|
||
m_file = nullptr;
|
||
return m_good;
|
||
}
|
||
|
||
std::FILE* IOFile::ReleaseHandle()
|
||
{
|
||
std::FILE* const ret = m_file;
|
||
m_file = nullptr;
|
||
return ret;
|
||
}
|
||
|
||
void IOFile::SetHandle(std::FILE* file)
|
||
{
|
||
Close();
|
||
Clear();
|
||
m_file = file;
|
||
}
|
||
|
||
u64 IOFile::GetSize()
|
||
{
|
||
if (IsOpen())
|
||
return FileUtil::GetSize(m_file);
|
||
else
|
||
return 0;
|
||
}
|
||
|
||
bool IOFile::Seek(s64 off, int origin)
|
||
{
|
||
if (!IsOpen() || 0 != fseeko(m_file, off, origin))
|
||
m_good = false;
|
||
|
||
return m_good;
|
||
}
|
||
|
||
u64 IOFile::Tell()
|
||
{
|
||
if (IsOpen())
|
||
return ftello(m_file);
|
||
else
|
||
return -1;
|
||
}
|
||
|
||
bool IOFile::Flush()
|
||
{
|
||
if (!IsOpen() || 0 != std::fflush(m_file))
|
||
m_good = false;
|
||
|
||
return m_good;
|
||
}
|
||
|
||
bool IOFile::Resize(u64 size)
|
||
{
|
||
if (!IsOpen() || 0 !=
|
||
#ifdef _WIN32
|
||
// ector: _chsize sucks, not 64-bit safe
|
||
// F|RES: changed to _chsize_s. i think it is 64-bit safe
|
||
_chsize_s(_fileno(m_file), size)
|
||
#else
|
||
// TODO: handle 64bit and growing
|
||
ftruncate(fileno(m_file), size)
|
||
#endif
|
||
)
|
||
m_good = false;
|
||
|
||
return m_good;
|
||
}
|
||
|
||
} // namespace
|