Lime3DS/.ci/linux.sh

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#!/bin/bash -ex
if [ "$TARGET" = "appimage" ]; then
# Compile the AppImage we distribute with Clang.
export EXTRA_CMAKE_FLAGS=(-DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER=clang -DCMAKE_LINKER=/etc/bin/ld.lld)
else
# For the linux-fresh verification target, verify compilation without PCH as well.
export EXTRA_CMAKE_FLAGS=(-DCITRA_USE_PRECOMPILED_HEADERS=OFF)
fi
mkdir build && cd build
cmake .. -G Ninja \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_C_COMPILER_LAUNCHER=ccache \
-DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
"${EXTRA_CMAKE_FLAGS[@]}" \
-DENABLE_QT_TRANSLATION=ON \
-DCITRA_ENABLE_COMPATIBILITY_REPORTING=ON \
-DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON \
-DUSE_DISCORD_PRESENCE=ON
ninja
if [ "$TARGET" = "appimage" ]; then
ninja bundle
# TODO: Our AppImage environment currently uses an older ccache version without the verbose flag.
ccache -s
else
ccache -s -v
fi
ctest -VV -C Release