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150 lines
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<div id="projectname">GLFW
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 <span id="projectnumber">3.0.2</span>
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<div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
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<a href="#func-members">Functions</a> </div>
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<div class="title">Time input</div> </div>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
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Functions</h2></td></tr>
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<tr class="memitem:gaa6cf4e7a77158a3b8fd00328b1720a4a"><td class="memItemLeft" align="right" valign="top">double </td><td class="memItemRight" valign="bottom"><a class="el" href="group__time.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">glfwGetTime</a> (void)</td></tr>
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<tr class="memdesc:gaa6cf4e7a77158a3b8fd00328b1720a4a"><td class="mdescLeft"> </td><td class="mdescRight">Returns the value of the GLFW timer. <a href="#gaa6cf4e7a77158a3b8fd00328b1720a4a">More...</a><br/></td></tr>
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<tr class="separator:gaa6cf4e7a77158a3b8fd00328b1720a4a"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gaf59589ef6e8b8c8b5ad184b25afd4dc0"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__time.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0">glfwSetTime</a> (double time)</td></tr>
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<tr class="memdesc:gaf59589ef6e8b8c8b5ad184b25afd4dc0"><td class="mdescLeft"> </td><td class="mdescRight">Sets the GLFW timer. <a href="#gaf59589ef6e8b8c8b5ad184b25afd4dc0">More...</a><br/></td></tr>
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</table>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<h2 class="groupheader">Function Documentation</h2>
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<td class="memname">double glfwGetTime </td>
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<td>(</td>
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<td class="paramtype">void </td>
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<td class="paramname"></td><td>)</td>
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<td></td>
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</div><div class="memdoc">
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<p>This function returns the value of the GLFW timer. Unless the timer has been set using <a class="el" href="group__time.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0">glfwSetTime</a>, the timer measures time elapsed since GLFW was initialized.</p>
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<dl class="section return"><dt>Returns</dt><dd>The current value, in seconds, or zero if an error occurred.</dd></dl>
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<dl class="section remark"><dt>Remarks</dt><dd>This function may be called from secondary threads.</dd></dl>
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<dl class="section note"><dt>Note</dt><dd>The resolution of the timer is system dependent, but is usually on the order of a few micro- or nanoseconds. It uses the highest-resolution monotonic time source on each supported platform. </dd></dl>
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<td class="memname">void glfwSetTime </td>
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<td>(</td>
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<td class="paramtype">double </td>
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<td class="paramname"><em>time</em></td><td>)</td>
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<td></td>
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</div><div class="memdoc">
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<p>This function sets the value of the GLFW timer. It then continues to count up from that value.</p>
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<dl class="params"><dt>Parameters</dt><dd>
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<table class="params">
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<tr><td class="paramdir">[in]</td><td class="paramname">time</td><td>The new value, in seconds.</td></tr>
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</dd>
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</dl>
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<dl class="section note"><dt>Note</dt><dd>The resolution of the timer is system dependent, but is usually on the order of a few micro- or nanoseconds. It uses the highest-resolution monotonic time source on each supported platform. </dd></dl>
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