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https://github.com/Lime3DS/Lime3DS
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f852369986
* Initial Commit Added Device logic to Sinks Started on UI for selecting devices Removed redundant import * Audio Core: Complete Device Switching Complete the device switching implementation by allowing the output device to be loaded, changed and saved through the configurations menu. Worked with the Sink abstraction and tuned the "Device Selection" configuration so that the Device List is automatically populated when the Sink is changed. This hopefully addresses the concerns and recommendations mentioned in the comments of the PR. * Clean original implementation. * Refactor GetSinkDetails
29 lines
696 B
C++
29 lines
696 B
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <functional>
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#include <memory>
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#include <vector>
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namespace AudioCore {
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class Sink;
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struct SinkDetails {
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SinkDetails(const char* id_, std::function<std::unique_ptr<Sink>()> factory_)
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: id(id_), factory(factory_) {}
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/// Name for this sink.
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const char* id;
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/// A method to call to construct an instance of this type of sink.
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std::function<std::unique_ptr<Sink>()> factory;
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};
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extern const std::vector<SinkDetails> g_sink_details;
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const SinkDetails& GetSinkDetails(std::string sink_id);
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} // namespace AudioCore
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