Lime3DS/src/core/hle/kernel/timer.h
Yuri Kunde Schlesner 88a4a808c6 Kernel: Stop creating useless Handles during object creation
They're finally unnecessary, and will stop cluttering the application's
handle table.
2015-02-02 15:37:09 -02:00

64 lines
1.9 KiB
C++

// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/svc.h"
namespace Kernel {
class Timer final : public WaitObject {
public:
/**
* Creates a timer
* @param reset_type ResetType describing how to create the timer
* @param name Optional name of timer
* @return The created Timer
*/
static SharedPtr<Timer> Create(ResetType reset_type, std::string name = "Unknown");
std::string GetTypeName() const override { return "Timer"; }
std::string GetName() const override { return name; }
static const HandleType HANDLE_TYPE = HandleType::Timer;
HandleType GetHandleType() const override { return HANDLE_TYPE; }
ResetType reset_type; ///< The ResetType of this timer
bool signaled; ///< Whether the timer has been signaled or not
std::string name; ///< Name of timer (optional)
u64 initial_delay; ///< The delay until the timer fires for the first time
u64 interval_delay; ///< The delay until the timer fires after the first time
bool ShouldWait() override;
void Acquire() override;
/**
* Starts the timer, with the specified initial delay and interval.
* @param initial Delay until the timer is first fired
* @param interval Delay until the timer is fired after the first time
*/
void Set(s64 initial, s64 interval);
void Cancel();
void Clear();
private:
Timer();
~Timer() override;
/// Handle used as userdata to reference this object when inserting into the CoreTiming queue.
Handle callback_handle;
};
/// Initializes the required variables for timers
void TimersInit();
/// Tears down the timer variables
void TimersShutdown();
} // namespace