package androidx.constraintlayout.motion.utils; import androidx.constraintlayout.motion.widget.KeyCycleOscillator; import androidx.constraintlayout.motion.widget.SplineSet; /* loaded from: classes.dex */ public class VelocityMatrix { private static String TAG = "VelocityMatrix"; float mDRotate; float mDScaleX; float mDScaleY; float mDTranslateX; float mDTranslateY; float mRotate; public void clear() { this.mDRotate = 0.0f; this.mDTranslateY = 0.0f; this.mDTranslateX = 0.0f; this.mDScaleY = 0.0f; this.mDScaleX = 0.0f; } public void setRotationVelocity(SplineSet splineSet, float f) { if (splineSet != null) { this.mDRotate = splineSet.getSlope(f); this.mRotate = splineSet.get(f); } } public void setTranslationVelocity(SplineSet splineSet, SplineSet splineSet2, float f) { if (splineSet != null) { this.mDTranslateX = splineSet.getSlope(f); } if (splineSet2 != null) { this.mDTranslateY = splineSet2.getSlope(f); } } public void setScaleVelocity(SplineSet splineSet, SplineSet splineSet2, float f) { if (splineSet != null) { this.mDScaleX = splineSet.getSlope(f); } if (splineSet2 != null) { this.mDScaleY = splineSet2.getSlope(f); } } public void setRotationVelocity(KeyCycleOscillator keyCycleOscillator, float f) { if (keyCycleOscillator != null) { this.mDRotate = keyCycleOscillator.getSlope(f); } } public void setTranslationVelocity(KeyCycleOscillator keyCycleOscillator, KeyCycleOscillator keyCycleOscillator2, float f) { if (keyCycleOscillator != null) { this.mDTranslateX = keyCycleOscillator.getSlope(f); } if (keyCycleOscillator2 != null) { this.mDTranslateY = keyCycleOscillator2.getSlope(f); } } public void setScaleVelocity(KeyCycleOscillator keyCycleOscillator, KeyCycleOscillator keyCycleOscillator2, float f) { if (keyCycleOscillator == null && keyCycleOscillator2 == null) { return; } if (keyCycleOscillator == null) { this.mDScaleX = keyCycleOscillator.getSlope(f); } if (keyCycleOscillator2 == null) { this.mDScaleY = keyCycleOscillator2.getSlope(f); } } public void applyTransform(float f, float f2, int i, int i2, float[] fArr) { float f3 = fArr[0]; float f4 = fArr[1]; float f5 = (f2 - 0.5f) * 2.0f; float f6 = f3 + this.mDTranslateX; float f7 = f4 + this.mDTranslateY; float f8 = f6 + (this.mDScaleX * (f - 0.5f) * 2.0f); float f9 = f7 + (this.mDScaleY * f5); float radians = (float) Math.toRadians(this.mRotate); float radians2 = (float) Math.toRadians(this.mDRotate); double d = radians; double d2 = i2 * f5; float sin = f8 + (((float) ((((-i) * r7) * Math.sin(d)) - (Math.cos(d) * d2))) * radians2); float cos = f9 + (radians2 * ((float) (((i * r7) * Math.cos(d)) - (d2 * Math.sin(d))))); fArr[0] = sin; fArr[1] = cos; } }