package org.webrtc; import android.opengl.GLES20; import android.opengl.GLException; import androidx.work.Data; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; /* loaded from: classes3.dex */ public class GlUtil { private GlUtil() { } /* loaded from: classes3.dex */ public static class GlOutOfMemoryException extends GLException { public GlOutOfMemoryException(int i, String str) { super(i, str); } } public static void checkNoGLES2Error(String str) { int glGetError = GLES20.glGetError(); if (glGetError != 0) { if (glGetError == 1285) { throw new GlOutOfMemoryException(glGetError, str); } throw new GLException(glGetError, str + ": GLES20 error: " + glGetError); } } public static FloatBuffer createFloatBuffer(float[] fArr) { ByteBuffer allocateDirect = ByteBuffer.allocateDirect(fArr.length * 4); allocateDirect.order(ByteOrder.nativeOrder()); FloatBuffer asFloatBuffer = allocateDirect.asFloatBuffer(); asFloatBuffer.put(fArr); asFloatBuffer.position(0); return asFloatBuffer; } public static int generateTexture(int i) { int[] iArr = new int[1]; GLES20.glGenTextures(1, iArr, 0); int i2 = iArr[0]; GLES20.glBindTexture(i, i2); GLES20.glTexParameterf(i, 10241, 9729.0f); GLES20.glTexParameterf(i, Data.MAX_DATA_BYTES, 9729.0f); GLES20.glTexParameterf(i, 10242, 33071.0f); GLES20.glTexParameterf(i, 10243, 33071.0f); checkNoGLES2Error("generateTexture"); return i2; } }