mirror of
https://github.com/Pinball3D/Rabbit-R1.git
synced 2024-12-28 01:52:26 -06:00
209 lines
6.9 KiB
Java
209 lines
6.9 KiB
Java
package androidx.media3.exoplayer.video.spherical;
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import androidx.media3.common.util.Assertions;
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import java.lang.annotation.Documented;
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import java.lang.annotation.ElementType;
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import java.lang.annotation.Retention;
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import java.lang.annotation.RetentionPolicy;
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import java.lang.annotation.Target;
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/* loaded from: classes2.dex */
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final class Projection {
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public static final int DRAW_MODE_TRIANGLES = 0;
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public static final int DRAW_MODE_TRIANGLES_FAN = 2;
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public static final int DRAW_MODE_TRIANGLES_STRIP = 1;
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public static final int POSITION_COORDS_PER_VERTEX = 3;
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public static final int TEXTURE_COORDS_PER_VERTEX = 2;
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public final Mesh leftMesh;
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public final Mesh rightMesh;
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public final boolean singleMesh;
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public final int stereoMode;
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@Target({ElementType.TYPE_USE})
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@Documented
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@Retention(RetentionPolicy.SOURCE)
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/* loaded from: classes2.dex */
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public @interface DrawMode {
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}
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public static Projection createEquirectangular(int i) {
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return createEquirectangular(50.0f, 36, 72, 180.0f, 360.0f, i);
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}
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public static Projection createEquirectangular(float f, int i, int i2, float f2, float f3, int i3) {
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int i4;
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float f4;
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int i5;
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int i6;
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int i7;
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float[] fArr;
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int i8;
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int i9 = i;
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int i10 = i2;
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Assertions.checkArgument(f > 0.0f);
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Assertions.checkArgument(i9 >= 1);
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Assertions.checkArgument(i10 >= 1);
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Assertions.checkArgument(f2 > 0.0f && f2 <= 180.0f);
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Assertions.checkArgument(f3 > 0.0f && f3 <= 360.0f);
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float radians = (float) Math.toRadians(f2);
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float radians2 = (float) Math.toRadians(f3);
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float f5 = radians / i9;
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float f6 = radians2 / i10;
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int i11 = i10 + 1;
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int i12 = ((i11 * 2) + 2) * i9;
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float[] fArr2 = new float[i12 * 3];
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float[] fArr3 = new float[i12 * 2];
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int i13 = 0;
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int i14 = 0;
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int i15 = 0;
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while (i13 < i9) {
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float f7 = radians / 2.0f;
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float f8 = (i13 * f5) - f7;
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int i16 = i13 + 1;
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float f9 = (i16 * f5) - f7;
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int i17 = 0;
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while (i17 < i11) {
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float f10 = f8;
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int i18 = i16;
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int i19 = 0;
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int i20 = 2;
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while (i19 < i20) {
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if (i19 == 0) {
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f4 = f10;
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i4 = i11;
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} else {
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i4 = i11;
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f4 = f9;
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}
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float f11 = i17 * f6;
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float f12 = f6;
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int i21 = i17;
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double d = f;
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float f13 = f5;
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double d2 = (f11 + 3.1415927f) - (radians2 / 2.0f);
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int i22 = i19;
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double d3 = f4;
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float[] fArr4 = fArr3;
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float f14 = f9;
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fArr2[i14] = -((float) (Math.sin(d2) * d * Math.cos(d3)));
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float f15 = radians;
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float f16 = radians2;
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fArr2[i14 + 1] = (float) (d * Math.sin(d3));
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int i23 = i14 + 3;
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fArr2[i14 + 2] = (float) (d * Math.cos(d2) * Math.cos(d3));
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fArr4[i15] = f11 / f16;
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int i24 = i15 + 2;
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fArr4[i15 + 1] = ((i13 + i22) * f13) / f15;
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if (i21 == 0 && i22 == 0) {
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i5 = i2;
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i6 = i21;
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i7 = i22;
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} else {
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i5 = i2;
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i6 = i21;
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i7 = i22;
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if (i6 != i5 || i7 != 1) {
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fArr = fArr4;
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i8 = 2;
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i15 = i24;
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i14 = i23;
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int i25 = i7 + 1;
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fArr3 = fArr;
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i20 = i8;
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radians = f15;
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i11 = i4;
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f6 = f12;
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f5 = f13;
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f9 = f14;
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i19 = i25;
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i10 = i5;
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i17 = i6;
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radians2 = f16;
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}
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}
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System.arraycopy(fArr2, i14, fArr2, i23, 3);
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i14 += 6;
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fArr = fArr4;
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i8 = 2;
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System.arraycopy(fArr, i15, fArr, i24, 2);
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i15 += 4;
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int i252 = i7 + 1;
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fArr3 = fArr;
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i20 = i8;
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radians = f15;
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i11 = i4;
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f6 = f12;
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f5 = f13;
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f9 = f14;
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i19 = i252;
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i10 = i5;
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i17 = i6;
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radians2 = f16;
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}
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float f17 = radians2;
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int i26 = i17;
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int i27 = i10;
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int i28 = i26 + 1;
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f8 = f10;
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i16 = i18;
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f6 = f6;
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radians2 = f17;
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f9 = f9;
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i10 = i27;
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i17 = i28;
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}
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i9 = i;
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i13 = i16;
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}
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return new Projection(new Mesh(new SubMesh(0, fArr2, fArr3, 1)), i3);
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}
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public Projection(Mesh mesh, int i) {
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this(mesh, mesh, i);
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}
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public Projection(Mesh mesh, Mesh mesh2, int i) {
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this.leftMesh = mesh;
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this.rightMesh = mesh2;
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this.stereoMode = i;
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this.singleMesh = mesh == mesh2;
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}
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/* loaded from: classes2.dex */
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public static final class SubMesh {
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public static final int VIDEO_TEXTURE_ID = 0;
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public final int mode;
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public final float[] textureCoords;
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public final int textureId;
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public final float[] vertices;
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public SubMesh(int i, float[] fArr, float[] fArr2, int i2) {
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this.textureId = i;
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Assertions.checkArgument(((long) fArr.length) * 2 == ((long) fArr2.length) * 3);
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this.vertices = fArr;
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this.textureCoords = fArr2;
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this.mode = i2;
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}
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public int getVertexCount() {
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return this.vertices.length / 3;
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}
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}
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/* loaded from: classes2.dex */
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public static final class Mesh {
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private final SubMesh[] subMeshes;
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public Mesh(SubMesh... subMeshArr) {
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this.subMeshes = subMeshArr;
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}
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public int getSubMeshCount() {
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return this.subMeshes.length;
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}
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public SubMesh getSubMesh(int i) {
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return this.subMeshes[i];
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}
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}
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}
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