mirror of
https://github.com/Pinball3D/Rabbit-R1.git
synced 2024-12-26 09:02:34 -06:00
84 lines
2.5 KiB
Java
84 lines
2.5 KiB
Java
package org.webrtc;
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import android.opengl.GLES20;
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import io.sentry.protocol.ViewHierarchyNode;
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/* loaded from: classes3.dex */
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public class GlTextureFrameBuffer {
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private int frameBufferId;
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private int height;
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private final int pixelFormat;
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private int textureId;
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private int width;
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public int getFrameBufferId() {
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return this.frameBufferId;
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}
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public int getHeight() {
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return this.height;
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}
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public int getTextureId() {
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return this.textureId;
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}
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public int getWidth() {
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return this.width;
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}
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public GlTextureFrameBuffer(int i) {
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switch (i) {
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case 6407:
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case 6408:
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case 6409:
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this.pixelFormat = i;
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this.width = 0;
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this.height = 0;
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return;
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default:
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throw new IllegalArgumentException("Invalid pixel format: " + i);
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}
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}
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public void setSize(int i, int i2) {
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if (i <= 0 || i2 <= 0) {
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throw new IllegalArgumentException("Invalid size: " + i + ViewHierarchyNode.JsonKeys.X + i2);
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}
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if (i == this.width && i2 == this.height) {
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return;
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}
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this.width = i;
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this.height = i2;
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if (this.textureId == 0) {
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this.textureId = GlUtil.generateTexture(3553);
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}
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if (this.frameBufferId == 0) {
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int[] iArr = new int[1];
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GLES20.glGenFramebuffers(1, iArr, 0);
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this.frameBufferId = iArr[0];
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}
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GLES20.glActiveTexture(33984);
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GLES20.glBindTexture(3553, this.textureId);
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int i3 = this.pixelFormat;
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GLES20.glTexImage2D(3553, 0, i3, i, i2, 0, i3, 5121, null);
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GLES20.glBindTexture(3553, 0);
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GlUtil.checkNoGLES2Error("GlTextureFrameBuffer setSize");
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GLES20.glBindFramebuffer(36160, this.frameBufferId);
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GLES20.glFramebufferTexture2D(36160, 36064, 3553, this.textureId, 0);
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int glCheckFramebufferStatus = GLES20.glCheckFramebufferStatus(36160);
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if (glCheckFramebufferStatus != 36053) {
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throw new IllegalStateException("Framebuffer not complete, status: " + glCheckFramebufferStatus);
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}
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GLES20.glBindFramebuffer(36160, 0);
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}
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public void release() {
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GLES20.glDeleteTextures(1, new int[]{this.textureId}, 0);
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this.textureId = 0;
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GLES20.glDeleteFramebuffers(1, new int[]{this.frameBufferId}, 0);
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this.frameBufferId = 0;
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this.width = 0;
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this.height = 0;
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}
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}
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