mirror of
https://github.com/Pinball3D/Rabbit-R1.git
synced 2024-12-28 18:12:31 -06:00
241 lines
8.5 KiB
Java
241 lines
8.5 KiB
Java
package androidx.constraintlayout.motion.utils;
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import android.util.Log;
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import androidx.constraintlayout.motion.widget.MotionInterpolator;
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/* loaded from: classes.dex */
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public class StopLogic extends MotionInterpolator {
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private boolean mBackwards = false;
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private float mLastPosition;
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private int mNumberOfStages;
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private float mStage1Duration;
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private float mStage1EndPosition;
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private float mStage1Velocity;
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private float mStage2Duration;
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private float mStage2EndPosition;
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private float mStage2Velocity;
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private float mStage3Duration;
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private float mStage3EndPosition;
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private float mStage3Velocity;
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private float mStartPosition;
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private String mType;
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private float calcY(float f) {
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float f2 = this.mStage1Duration;
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if (f <= f2) {
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float f3 = this.mStage1Velocity;
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return (f3 * f) + ((((this.mStage2Velocity - f3) * f) * f) / (f2 * 2.0f));
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}
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int i = this.mNumberOfStages;
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if (i == 1) {
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return this.mStage1EndPosition;
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}
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float f4 = f - f2;
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float f5 = this.mStage2Duration;
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if (f4 < f5) {
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float f6 = this.mStage1EndPosition;
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float f7 = this.mStage2Velocity;
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return f6 + (f7 * f4) + ((((this.mStage3Velocity - f7) * f4) * f4) / (f5 * 2.0f));
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}
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if (i == 2) {
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return this.mStage2EndPosition;
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}
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float f8 = f4 - f5;
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float f9 = this.mStage3Duration;
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if (f8 >= f9) {
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return this.mStage3EndPosition;
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}
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float f10 = this.mStage2EndPosition;
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float f11 = this.mStage3Velocity;
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return (f10 + (f11 * f8)) - (((f11 * f8) * f8) / (f9 * 2.0f));
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}
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public float getVelocity(float f) {
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float f2;
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float f3;
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float f4 = this.mStage1Duration;
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if (f <= f4) {
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f2 = this.mStage1Velocity;
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f3 = this.mStage2Velocity;
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} else {
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int i = this.mNumberOfStages;
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if (i == 1) {
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return 0.0f;
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}
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f -= f4;
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f4 = this.mStage2Duration;
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if (f >= f4) {
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if (i == 2) {
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return this.mStage2EndPosition;
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}
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float f5 = f - f4;
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float f6 = this.mStage3Duration;
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if (f5 >= f6) {
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return this.mStage3EndPosition;
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}
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float f7 = this.mStage3Velocity;
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return f7 - ((f5 * f7) / f6);
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}
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f2 = this.mStage2Velocity;
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f3 = this.mStage3Velocity;
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}
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return f2 + (((f3 - f2) * f) / f4);
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}
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public void debug(String str, String str2, float f) {
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Log.v(str, str2 + " ===== " + this.mType);
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Log.v(str, str2 + (this.mBackwards ? "backwards" : "forward ") + " time = " + f + " stages " + this.mNumberOfStages);
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Log.v(str, str2 + " dur " + this.mStage1Duration + " vel " + this.mStage1Velocity + " pos " + this.mStage1EndPosition);
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if (this.mNumberOfStages > 1) {
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Log.v(str, str2 + " dur " + this.mStage2Duration + " vel " + this.mStage2Velocity + " pos " + this.mStage2EndPosition);
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}
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if (this.mNumberOfStages > 2) {
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Log.v(str, str2 + " dur " + this.mStage3Duration + " vel " + this.mStage3Velocity + " pos " + this.mStage3EndPosition);
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}
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float f2 = this.mStage1Duration;
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if (f <= f2) {
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Log.v(str, str2 + "stage 0");
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return;
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}
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int i = this.mNumberOfStages;
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if (i == 1) {
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Log.v(str, str2 + "end stage 0");
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return;
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}
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float f3 = f - f2;
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float f4 = this.mStage2Duration;
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if (f3 < f4) {
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Log.v(str, str2 + " stage 1");
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return;
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}
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if (i == 2) {
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Log.v(str, str2 + "end stage 1");
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} else if (f3 - f4 < this.mStage3Duration) {
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Log.v(str, str2 + " stage 2");
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} else {
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Log.v(str, str2 + " end stage 2");
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}
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}
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public void config(float f, float f2, float f3, float f4, float f5, float f6) {
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this.mStartPosition = f;
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boolean z = f > f2;
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this.mBackwards = z;
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if (z) {
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setup(-f3, f - f2, f5, f6, f4);
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} else {
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setup(f3, f2 - f, f5, f6, f4);
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}
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}
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@Override // androidx.constraintlayout.motion.widget.MotionInterpolator, android.animation.TimeInterpolator
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public float getInterpolation(float f) {
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float calcY = calcY(f);
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this.mLastPosition = f;
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boolean z = this.mBackwards;
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float f2 = this.mStartPosition;
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return z ? f2 - calcY : f2 + calcY;
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}
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@Override // androidx.constraintlayout.motion.widget.MotionInterpolator
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public float getVelocity() {
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return this.mBackwards ? -getVelocity(this.mLastPosition) : getVelocity(this.mLastPosition);
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}
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private void setup(float f, float f2, float f3, float f4, float f5) {
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if (f == 0.0f) {
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f = 1.0E-4f;
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}
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this.mStage1Velocity = f;
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float f6 = f / f3;
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float f7 = (f6 * f) / 2.0f;
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if (f < 0.0f) {
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float sqrt = (float) Math.sqrt((f2 - ((((-f) / f3) * f) / 2.0f)) * f3);
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if (sqrt < f4) {
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this.mType = "backward accelerate, decelerate";
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this.mNumberOfStages = 2;
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this.mStage1Velocity = f;
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this.mStage2Velocity = sqrt;
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this.mStage3Velocity = 0.0f;
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float f8 = (sqrt - f) / f3;
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this.mStage1Duration = f8;
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this.mStage2Duration = sqrt / f3;
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this.mStage1EndPosition = ((f + sqrt) * f8) / 2.0f;
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this.mStage2EndPosition = f2;
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this.mStage3EndPosition = f2;
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return;
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}
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this.mType = "backward accelerate cruse decelerate";
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this.mNumberOfStages = 3;
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this.mStage1Velocity = f;
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this.mStage2Velocity = f4;
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this.mStage3Velocity = f4;
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float f9 = (f4 - f) / f3;
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this.mStage1Duration = f9;
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float f10 = f4 / f3;
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this.mStage3Duration = f10;
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float f11 = ((f + f4) * f9) / 2.0f;
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float f12 = (f10 * f4) / 2.0f;
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this.mStage2Duration = ((f2 - f11) - f12) / f4;
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this.mStage1EndPosition = f11;
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this.mStage2EndPosition = f2 - f12;
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this.mStage3EndPosition = f2;
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return;
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}
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if (f7 >= f2) {
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this.mType = "hard stop";
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this.mNumberOfStages = 1;
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this.mStage1Velocity = f;
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this.mStage2Velocity = 0.0f;
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this.mStage1EndPosition = f2;
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this.mStage1Duration = (2.0f * f2) / f;
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return;
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}
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float f13 = f2 - f7;
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float f14 = f13 / f;
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if (f14 + f6 < f5) {
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this.mType = "cruse decelerate";
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this.mNumberOfStages = 2;
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this.mStage1Velocity = f;
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this.mStage2Velocity = f;
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this.mStage3Velocity = 0.0f;
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this.mStage1EndPosition = f13;
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this.mStage2EndPosition = f2;
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this.mStage1Duration = f14;
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this.mStage2Duration = f6;
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return;
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}
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float sqrt2 = (float) Math.sqrt((f3 * f2) + ((f * f) / 2.0f));
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float f15 = (sqrt2 - f) / f3;
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this.mStage1Duration = f15;
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float f16 = sqrt2 / f3;
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this.mStage2Duration = f16;
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if (sqrt2 < f4) {
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this.mType = "accelerate decelerate";
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this.mNumberOfStages = 2;
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this.mStage1Velocity = f;
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this.mStage2Velocity = sqrt2;
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this.mStage3Velocity = 0.0f;
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this.mStage1Duration = f15;
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this.mStage2Duration = f16;
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this.mStage1EndPosition = ((f + sqrt2) * f15) / 2.0f;
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this.mStage2EndPosition = f2;
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return;
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}
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this.mType = "accelerate cruse decelerate";
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this.mNumberOfStages = 3;
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this.mStage1Velocity = f;
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this.mStage2Velocity = f4;
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this.mStage3Velocity = f4;
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float f17 = (f4 - f) / f3;
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this.mStage1Duration = f17;
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float f18 = f4 / f3;
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this.mStage3Duration = f18;
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float f19 = ((f + f4) * f17) / 2.0f;
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float f20 = (f18 * f4) / 2.0f;
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this.mStage2Duration = ((f2 - f19) - f20) / f4;
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this.mStage1EndPosition = f19;
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this.mStage2EndPosition = f2 - f20;
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this.mStage3EndPosition = f2;
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}
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}
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