mazda-custom-application-sdk/apps/app.simpledashboard/app.js
140b8f67-ec51-4b64-9606-bff2dffa0170 de0627bd88 First commit after reorg and cleanup
2016-03-14 22:47:00 -07:00

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JavaScript

/**
* Custom Applications SDK for Mazda Connect Infotainment System
*
* A mini framework that allows to write custom applications for the Mazda Connect Infotainment System
* that includes an easy to use abstraction layer to the JCI system.
*
* Written by Andreas Schwarz (http://github.com/flyandi/mazda-custom-applications-sdk)
* Copyright (c) 2016. All rights reserved.
*
* WARNING: The installation of this application requires modifications to your Mazda Connect system.
* If you don't feel comfortable performing these changes, please do not attempt to install this. You might
* be ending up with an unusuable system that requires reset by your Dealer. You were warned!
*
* This program is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even
* the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
* License for more details.
*
* You should have received a copy of the GNU General Public License along with this program.
* If not, see http://www.gnu.org/licenses/
*
*/
/**
* SimpleDashboard Example Applicatiom
*
* This is a tutorial example application showing a simple Dashboard that allows cycling
* between Vehicle values using the Multicontroller.
*
*/
CustomApplicationsHandler.register("app.simpledashboard", new CustomApplication({
/**
* (require)
*
* An object array that defines resources to be loaded such as javascript's, css's, images, etc
*
* All resources are relative to the applications root path
*/
require: {
/**
* (js) defines javascript includes
*/
js: [],
/**
* (css) defines css includes
*/
css: ['app.css'],
/**
* (images) defines images that are being preloaded
*
* Images are assigned to an id
*/
images: {},
},
/**
* (settings)
*
* An object that defines application settings
*/
settings: {
/**
* (terminateOnLost)
*
* If set to 'true' this will remove the stateless life cycle and always
* recreate the application once the focus is lost. Otherwise by default
* the inital created state will stay alive across the systems runtime.
*
* Default is false or not set
* /
// terminateOnLost: false,
/**
* (title) The title of the application in the Application menu
*/
title: 'Simple Dashboard',
/**
* (statusbar) Defines if the statusbar should be shown
*/
statusbar: true,
/**
* (statusbarIcon) defines the status bar icon
*
* Set to true to display the default icon app.png or set a string to display
* a fully custom icon.
*
* Icons need to be 37x37
*/
statusbarIcon: true,
/**
* (statusbarTitle) overrides the statusbar title, otherwise title is used
*/
statusbarTitle: false,
/**
* (hasLeftButton) indicates if the UI left button / return button should be shown
*/
hasLeftButton: false,
/**
* (hasMenuCaret) indicates if the menu item should be displayed with an caret
*/
hasMenuCaret: false,
/**
* (hasRightArc) indicates if the standard right car should be displayed
*/
hasRightArc: false,
},
/**
* (regions)
*
* A object that allows us to manage the different regions
*/
regions: {
/**
* North America (na)
*/
na: {
unit: 'MPH',
transform: DataTransform.toMPH,
},
/**
* Europe (eu)
*/
eu: {
unit: 'KM/H',
transform: false
},
},
/***
*** User Interface Life Cycles
***/
/**
* (created)
*
* Executed when the application gets initialized
*
* Add any content that will be static here
*/
created: function() {
// let's build our interface
// 1) create a value label that shows the current value of the selected section
this.valueLabel = $("<div/>").appendTo(this.canvas);
// 2) create a name label that shows the name of the selected section
this.nameLabel = $("<span/>").appendTo(this.canvas);
// now let's get our data in place
// 1) create our sections by calling our application specific method
this.createSections();
// 2) Finally show the first section
this.showSection(0);
},
/***
*** Events
***/
/**
* (event) onControllerEvent
*
* Called when a new (multi)controller event is available
*/
onControllerEvent: function(eventId) {
// For this application we are looking at the wheel
// and the buttons left and right
switch(eventId) {
/**
* Go forward in displaying our sections
*/
case "cw":
case "rightStart":
// we just cyle the sections here
this.currentSectionIndex++;
if(this.currentSectionIndex >= this.sections.length) this.currentSectionIndex = 0;
this.showSection(this.currentSectionIndex);
break;
/**
* Go backwards in displaying our sections
*/
case "ccw":
case "leftStart":
// we just cyle the sections here
this.currentSectionIndex--;
if(this.currentSectionIndex < 0) this.currentSectionIndex = this.sections.length -1;
this.showSection(this.currentSectionIndex);
break;
/**
* When the middle button is pressed, we will change the region
* just for this application
*/
case "selectStart":
this.setRegion(this.getRegion() == "na" ? "eu" : "na");
break;
}
},
/**
* (event) onRegionChange
*
* Called when the region is changed
*/
onRegionChange: function(region) {
// let's just refresh our current section
this.showSection(this.currentSectionIndex);
},
/***
*** Applicaton specific methods
***/
/**
* (createSections)
*
* This method registers all the sections we want to display
*/
createSections: function() {
// Here we define our sections
this.sections = [
// Vehicle speed
{field: VehicleData.vehicle.speed, transform: function(speed, index) {
// For speed we need to transform it to the local region
if(this.regions[this.getRegion()].transform) {
speed = this.regions[this.getRegion()].transform(speed);
}
// return the new value and name
return {
value: speed,
name: this.regions[this.getRegion()].unit
};
}.bind(this)},
// Vehicle RPM
{field: VehicleData.vehicle.rpm, name: 'RPM'},
// GPS Altitude
{field: VehicleData.gps.altitude, name: 'Altitude'},
// GPS Heading
{field: VehicleData.gps.heading, name: 'Heading'},
// GPS Velocity
{field: VehicleData.gps.velocity, name: 'Velocity'},
// Odo meter
{field: VehicleData.vehicle.odometer, name: 'Odometer'},
// Battery Level
{field: VehicleData.vehicle.batterylevel, name: 'Battery Level'},
// Fuel Level
{field: VehicleData.fuel.position, name: 'Fuel Level'},
// Average Consumption
{field: VehicleData.fuel.averageconsumption, name: 'Average Fuel Consumption'},
// Temperature: Outside
{field: VehicleData.temperature.outside, name: 'Temperature Outside'},
// Temperature Intake
{field: VehicleData.temperature.intake, name: 'Temperature Intake'},
// Temperature Coolant
{field: VehicleData.temperature.coolant, name: 'Temperature Coolant'},
];
// let's actually execute the subscriptions
this.sections.forEach(function(section, sectionIndex) {
this.subscribe(section.field, function(value) {
// we got a new value for this subscription, let's update it
this.updateSection(sectionIndex, value);
}.bind(this));
}.bind(this));
},
/**
* (showSection)
*
* This method shows a section specific value / name
*/
showSection: function(sectionIndex) {
// just in case, let's do some sanity check
if(!this.sections || sectionIndex < 0 || sectionIndex >= this.sections.length) return false;
// let's store the current section in a local variable
var section = this.sections[sectionIndex],
// Let's get also the value and name
value = section.value || 0,
name = section.name;
// Let's check if this value requires some transformation.
// We are using the internal is handler to determinate
if(this.is.fn(section.transform)) {
// execute the transform
var result = section.transform(section.value, sectionIndex);
// set the updated value
value = result.value || 0;
// also set the name if necessary
name = result.name || name;
}
// now let's set the sections value
this.valueLabel.html(value);
// and the name
this.nameLabel.html(name);
// finally let's update the current section index
this.currentSectionIndex = sectionIndex;
},
/**
* (updateSection)
*
* This method updates a value and also updates the display if necessary
*/
updateSection: function(sectionIndex, value) {
// just in case, let's do some sanity check
if(sectionIndex < 0 || sectionIndex >= this.sections.length) return false;
// let's update the sections value
this.sections[sectionIndex].value = value;
// and finally, update the display if required
if(sectionIndex == this.currentSectionIndex) {
this.showSection(this.currentSectionIndex);
}
},
}));