mirror of
https://github.com/flyandi/mazda-custom-application-sdk
synced 2024-12-23 11:42:57 -06:00
257 lines
No EOL
6.1 KiB
JavaScript
257 lines
No EOL
6.1 KiB
JavaScript
/**
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* Custom Applications SDK for Mazda Connect Infotainment System
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*
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* A mini framework that allows to write custom applications for the Mazda Connect Infotainment System
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* that includes an easy to use abstraction layer to the JCI system.
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*
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* Written by Andreas Schwarz (http://github.com/flyandi/mazda-custom-applications-sdk)
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* Copyright (c) 2016. All rights reserved.
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*
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* WARNING: The installation of this application requires modifications to your Mazda Connect system.
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* If you don't feel comfortable performing these changes, please do not attempt to install this. You might
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* be ending up with an unusuable system that requires reset by your Dealer. You were warned!
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*
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* This program is free software: you can redistribute it and/or modify it under the terms of the
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* GNU General Public License as published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even
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* the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
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* License for more details.
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*
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* You should have received a copy of the GNU General Public License along with this program.
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* If not, see http://www.gnu.org/licenses/
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*
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*/
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/**
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* Tetris
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*
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* First game ever written for the Mazda Infotainment System
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*
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*/
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CustomApplicationsHandler.register("app.tetris", new CustomApplication({
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/**
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* (require)
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*
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* An object array that defines resources to be loaded such as javascript's, css's, images, etc
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*
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* All resources are relative to the applications root path
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*/
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require: {
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/**
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* (js) defines javascript includes
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*/
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js: ['tetris.js'],
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/**
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* (css) defines css includes
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*/
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css: ['app.css'],
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/**
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* (images) defines images that are being preloaded
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*
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* Images are assigned to an id
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*/
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images: {},
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},
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/**
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* (settings)
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*
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* An object that defines application settings
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*/
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settings: {
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/**
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* (title) The title of the application in the Application menu
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*/
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title: 'Tetris',
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/**
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* (statusbar) Defines if the statusbar should be shown
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*/
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statusbar: false,
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/**
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* (statusbarIcon) defines the status bar icon
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*
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* Set to true to display the default icon app.png or set a string to display
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* a fully custom icon.
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*
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* Icons need to be 37x37
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*/
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statusbarIcon: false,
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/**
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* (statusbarTitle) overrides the statusbar title, otherwise title is used
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*/
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statusbarTitle: false,
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/**
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* (hasLeftButton) indicates if the UI left button / return button should be shown
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*/
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hasLeftButton: false,
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/**
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* (hasMenuCaret) indicates if the menu item should be displayed with an caret
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*/
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hasMenuCaret: false,
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/**
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* (hasRightArc) indicates if the standard right car should be displayed
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*/
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hasRightArc: false,
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},
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/***
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*** User Interface Life Cycles
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***/
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/**
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* (created)
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*
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* Executed when the application gets initialized
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*
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* Add any content that will be static here
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*/
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created: function() {
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// score for this drive
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this.__score = 0;
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this.__highscore = this.get("highscore");
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// init tetris
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this.initializeGameBoard();
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// vehicle speed
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this.subscribe(VehicleData.vehicle.speed, function(value) {
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if(value > 15) {
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this.gamelabel.html("Driving").fadeIn();
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this.gameBoard.data('tetris').pause();
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} else {
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this.gamelabel.fadeOut();
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this.gameBoard.data('tetris').start();
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}
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}.bind(this));
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},
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/**
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* (focused)
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*/
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focused: function() {
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this.gameBoard.data('tetris').start();
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},
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/**
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* (lost)
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*/
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lost: function() {
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this.gameBoard.data('tetris').pause();
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},
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/***
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*** Events
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***/
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/**
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* (event) onControllerEvent
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*
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* Called when a new (multi)controller event is available
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*/
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onControllerEvent: function(eventId) {
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this.gameBoard.data('tetris').handle(eventId);
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},
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/***
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*** Applicaton specific methods
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***/
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initializeGameBoard: function() {
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this.gameBoard = $("<div/>").addClass("gameBoard").appendTo(this.canvas);
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$("<label/>").addClass("score").append("This Drive").appendTo(this.canvas);
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this.score = $("<span/>").addClass("score").append("0").appendTo(this.canvas);
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$("<label/>").addClass("highScore").append("High Score").appendTo(this.canvas);
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this.highScore = $("<span/>").addClass("highScore").append(this.__highscore || '0').appendTo(this.canvas);
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this.gamelabel = $("<label/>").addClass("gamelabel").append("GAME OVER").appendTo(this.canvas);
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this.gameBoard.tetris({
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tileSize: 20,
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}).on({
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rowCompleted: function() {
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this.__score++;
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this.score.html(this.__score);
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if(!this.__highscore) this.__highscore = 0;
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if(this.__score > this.__highscore) {
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this.__highscore = this.__score;
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this.highScore.html(this.__highscore);
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this.set("highscore", this.__highscore);
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}
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}.bind(this),
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gameOver: function() {
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this.gameBoard.data('tetris').pause();
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this.gamelabel.html("Game Over").fadeIn();
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}.bind(this),
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restartGame: function() {
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this.__score = 0;
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this.score.html(this.__score);
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this.gamelabel.fadeOut();
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}.bind(this)
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});
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},
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})); |