chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-15 00:06:02 +00:00
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Format: https://www.debian.org/doc/packaging-manuals/copyright-format/1.0/
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Comment: It is best to use this file to record copyright information about
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generated, binary and third party files
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2022-06-25 04:16:34 +00:00
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Files: dist/english_plurals/*
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dist/icons/controller/*.png
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chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-15 00:06:02 +00:00
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dist/icons/overlay/*.png
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dist/languages/*
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2022-09-12 22:53:01 +00:00
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dist/qt_themes/*/icons/48x48/sd_card.png
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chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-15 00:06:02 +00:00
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dist/qt_themes/*/icons/index.theme
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dist/qt_themes/default/style.qss
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Copyright: yuzu Emulator Project
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License: GPL-2.0-or-later
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Files: dist/qt_themes/default/icons/256x256/yuzu.png
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dist/yuzu.bmp
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dist/yuzu.icns
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dist/yuzu.ico
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dist/yuzu.svg
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Copyright: yuzu Emulator Project
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License: GPL-2.0-or-later
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Files: dist/qt_themes/qdarkstyle*/LICENSE.*
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dist/qt_themes/qdarkstyle*/style.qrc
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dist/qt_themes/qdarkstyle*/style.qss
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Copyright: 2013 Colin Duquesnoy
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2019 Daniel Cosmo Pizetta
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License: MIT
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Files: dist/qt_themes/qdarkstyle*/rc/*
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Copyright: 2013 Colin Duquesnoy
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2019 Daniel Cosmo Pizetta
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License: CC-BY-4.0
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2022-07-19 14:08:29 +00:00
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Files: dist/qt_themes/default/icons/256x256/plus_folder.png
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dist/qt_themes/default/icons/48x48/bad_folder.png
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dist/qt_themes/default/icons/48x48/chip.png
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dist/qt_themes/default/icons/48x48/folder.png
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dist/qt_themes/default/icons/48x48/star.png
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dist/qt_themes/qdarkstyle/icons/256x256/plus_folder.png
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dist/qt_themes/qdarkstyle/icons/48x48/bad_folder.png
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dist/qt_themes/qdarkstyle/icons/48x48/chip.png
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dist/qt_themes/qdarkstyle/icons/48x48/folder.png
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dist/qt_themes/qdarkstyle/icons/48x48/star.png
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Copyright: Refactoring UI Inc.
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License: MIT
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Comment: https://github.com/tailwindlabs/heroicons
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Files: dist/qt_themes/colorful/icons/16x16/lock.png
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dist/qt_themes/colorful/icons/256x256/plus_folder.png
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dist/qt_themes/colorful/icons/48x48/bad_folder.png
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dist/qt_themes/colorful/icons/48x48/chip.png
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dist/qt_themes/colorful/icons/48x48/folder.png
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dist/qt_themes/colorful_dark/icons/16x16/lock.png
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2022-09-12 15:56:24 +00:00
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dist/qt_themes/colorful/icons/16x16/info.png
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dist/qt_themes/colorful/icons/16x16/sync.png
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2022-07-19 14:08:29 +00:00
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Copyright: Icons8
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License: MIT
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Comment: https://github.com/icons8/flat-color-icons
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chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-15 00:06:02 +00:00
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Files: dist/qt_themes/*/icons/16x16/connected.png
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dist/qt_themes/*/icons/16x16/connected_notification.png
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dist/qt_themes/*/icons/16x16/disconnected.png
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2022-07-19 14:08:29 +00:00
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Copyright: GNOME Project
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License: CC-BY-SA-3.0
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Comment: connected_notification and disconnected are modified
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Files: dist/qt_themes/*/icons/48x48/no_avatar.png
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Copyright: Ionic (http://ionic.io/)
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License: MIT
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2022-09-12 22:53:01 +00:00
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Files: dist/qt_themes/colorful/icons/48x48/star.png
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2022-09-12 15:56:24 +00:00
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dist/qt_themes/colorful/icons/16x16/checked.png
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dist/qt_themes/colorful/icons/16x16/failed.png
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2022-07-19 14:08:29 +00:00
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Copyright: SVG Repo
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License: CC0-1.0
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chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-15 00:06:02 +00:00
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2022-07-28 14:50:20 +00:00
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Files: dist/qt_themes/*/icons/16x16/view-refresh.png
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2022-07-19 14:08:29 +00:00
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dist/qt_themes/default/icons/16x16/lock.png
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dist/qt_themes/qdarkstyle/icons/16x16/lock.png
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chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-15 00:06:02 +00:00
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Copyright: Google, Inc.
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License: Apache-2.0
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2022-07-19 14:08:29 +00:00
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Files: dist/qt_themes/*/icons/48x48/list-add.png
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Copyright: Docteh
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chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-15 00:06:02 +00:00
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License: CC0-1.0
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Files: externals/getopt/getopt.c
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externals/getopt/getopt.h
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Copyright: 2011 Ludvik Jerabek
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License: LGPL-3.0-or-later
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Files: externals/glad/include/glad/glad.h
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externals/glad/src/glad.c
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Copyright: The Khronos Group Inc.
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License: (WTFPL OR CC0-1.0) AND Apache-2.0
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Comment: https://github.com/Dav1dde/glad/issues/365#issuecomment-1138419515
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Files: externals/glad/include/KHR/khrplatform.h
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Copyright: 2008-2018 The Khronos Group Inc.
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License: MIT
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Files: externals/microprofile/*
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Copyright: Jonas Meyer
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License: Unlicense
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Files: externals/FidelityFX-FSR/*
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Copyright: 2021 Advanced Micro Devices, Inc.
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License: MIT
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Files: src/yuzu/*.ui
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Copyright: 2018-2022 yuzu Emulator Project
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License: GPL-2.0-or-later
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Files: src/yuzu/compatdb.ui
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src/yuzu/main.ui
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Copyright: 2014-2017 Citra Emulator Project
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License: GPL-2.0-or-later
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Files: src/yuzu/loading_screen.ui
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Copyright: 2019 James Rowe <jroweboy@gmail.com>
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License: GPL-2.0-or-later
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Files: src/yuzu/applets/aboutdialog.ui
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src/yuzu/applets/qt_software_keyboard.ui
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src/yuzu/util/overlay_dialog.ui
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Copyright: 2020-2021 Its-Rei <kupfel@gmail.com>
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2020-2021 yuzu Emulator Project
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License: GPL-2.0-or-later
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Files: vcpkg.json
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Copyright: 2022 yuzu Emulator Project
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License: GPL-3.0-or-later
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2022-07-28 23:55:21 +00:00
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2022-11-19 21:37:52 +00:00
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Files: .github/ISSUE_TEMPLATE/*
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Copyright: 2022 yuzu Emulator Project
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2022-07-28 23:55:21 +00:00
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License: GPL-2.0-or-later
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