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https://git.suyu.dev/suyu/suyu
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59 lines
1.9 KiB
C++
59 lines
1.9 KiB
C++
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <vector>
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#include "audio_core/common.h"
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#include "common/common_types.h"
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namespace AudioCore {
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class BehaviorInfo;
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class ServerMemoryPoolInfo;
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class VoiceContext;
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class EffectContext;
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class MixContext;
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class SinkContext;
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class SplitterContext;
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class InfoUpdater {
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public:
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// TODO(ogniK): Pass process handle when we support it
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InfoUpdater(const std::vector<u8>& in_params, std::vector<u8>& out_params,
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BehaviorInfo& behavior_info);
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~InfoUpdater();
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bool UpdateBehaviorInfo(BehaviorInfo& in_behavior_info);
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bool UpdateMemoryPools(std::vector<ServerMemoryPoolInfo>& memory_pool_info);
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bool UpdateVoiceChannelResources(VoiceContext& voice_context);
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bool UpdateVoices(VoiceContext& voice_context,
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std::vector<ServerMemoryPoolInfo>& memory_pool_info,
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VAddr audio_codec_dsp_addr);
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bool UpdateEffects(EffectContext& effect_context, bool is_active);
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bool UpdateSplitterInfo(SplitterContext& splitter_context);
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ResultCode UpdateMixes(MixContext& mix_context, std::size_t mix_buffer_count,
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SplitterContext& splitter_context);
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bool UpdateSinks(SinkContext& sink_context);
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bool UpdatePerformanceBuffer();
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bool UpdateErrorInfo(BehaviorInfo& in_behavior_info);
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bool UpdateRendererInfo(std::size_t elapsed_frame_count);
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bool CheckConsumedSize() const;
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bool WriteOutputHeader();
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private:
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const std::vector<u8>& in_params;
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std::vector<u8>& out_params;
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BehaviorInfo& behavior_info;
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AudioCommon::UpdateDataHeader input_header{};
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AudioCommon::UpdateDataHeader output_header{};
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std::size_t input_offset{sizeof(AudioCommon::UpdateDataHeader)};
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std::size_t output_offset{sizeof(AudioCommon::UpdateDataHeader)};
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};
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} // namespace AudioCore
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