2018-12-20 22:09:21 +00:00
|
|
|
// Copyright 2018 yuzu Emulator Project
|
|
|
|
// Licensed under GPLv2 or any later version
|
|
|
|
// Refer to the license.txt file included.
|
|
|
|
|
|
|
|
#include "common/assert.h"
|
|
|
|
#include "common/common_types.h"
|
|
|
|
#include "video_core/engines/shader_bytecode.h"
|
|
|
|
#include "video_core/shader/shader_ir.h"
|
|
|
|
|
|
|
|
namespace VideoCommon::Shader {
|
|
|
|
|
|
|
|
using Tegra::Shader::Instruction;
|
|
|
|
using Tegra::Shader::OpCode;
|
2018-12-21 03:11:33 +00:00
|
|
|
using Tegra::Shader::ConditionCode;
|
2018-12-20 22:09:21 +00:00
|
|
|
|
|
|
|
u32 ShaderIR::DecodeOther(BasicBlock& bb, u32 pc) {
|
|
|
|
const Instruction instr = {program_code[pc]};
|
|
|
|
const auto opcode = OpCode::Decode(instr);
|
|
|
|
|
2018-12-21 03:07:32 +00:00
|
|
|
switch (opcode->get().GetId()) {
|
|
|
|
case OpCode::Id::EXIT: {
|
|
|
|
const Tegra::Shader::ConditionCode cc = instr.flow_condition_code;
|
|
|
|
UNIMPLEMENTED_IF_MSG(cc != Tegra::Shader::ConditionCode::T, "EXIT condition code used: {}",
|
|
|
|
static_cast<u32>(cc));
|
|
|
|
|
|
|
|
switch (instr.flow.cond) {
|
|
|
|
case Tegra::Shader::FlowCondition::Always:
|
|
|
|
bb.push_back(Operation(OperationCode::Exit));
|
|
|
|
if (instr.pred.pred_index == static_cast<u64>(Tegra::Shader::Pred::UnusedIndex)) {
|
|
|
|
// If this is an unconditional exit then just end processing here,
|
|
|
|
// otherwise we have to account for the possibility of the condition
|
|
|
|
// not being met, so continue processing the next instruction.
|
|
|
|
pc = MAX_PROGRAM_LENGTH - 1;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case Tegra::Shader::FlowCondition::Fcsm_Tr:
|
|
|
|
// TODO(bunnei): What is this used for? If we assume this conditon is not
|
|
|
|
// satisifed, dual vertex shaders in Farming Simulator make more sense
|
|
|
|
UNIMPLEMENTED_MSG("Skipping unknown FlowCondition::Fcsm_Tr");
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
UNIMPLEMENTED_MSG("Unhandled flow condition: {}",
|
|
|
|
static_cast<u32>(instr.flow.cond.Value()));
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
2018-12-21 03:11:33 +00:00
|
|
|
case OpCode::Id::BRA: {
|
|
|
|
UNIMPLEMENTED_IF_MSG(instr.bra.constant_buffer != 0,
|
|
|
|
"BRA with constant buffers are not implemented");
|
|
|
|
|
|
|
|
const Tegra::Shader::ConditionCode cc = instr.flow_condition_code;
|
|
|
|
UNIMPLEMENTED_IF(cc != Tegra::Shader::ConditionCode::T);
|
|
|
|
|
|
|
|
const u32 target = pc + instr.bra.GetBranchTarget();
|
|
|
|
bb.push_back(Operation(OperationCode::Bra, Immediate(target)));
|
|
|
|
break;
|
|
|
|
}
|
2018-12-15 06:18:25 +00:00
|
|
|
case OpCode::Id::SSY: {
|
|
|
|
UNIMPLEMENTED_IF_MSG(instr.bra.constant_buffer != 0,
|
|
|
|
"Constant buffer flow is not supported");
|
|
|
|
|
|
|
|
// The SSY opcode tells the GPU where to re-converge divergent execution paths, it sets the
|
|
|
|
// target of the jump that the SYNC instruction will make. The SSY opcode has a similar
|
|
|
|
// structure to the BRA opcode.
|
2018-12-17 20:44:20 +00:00
|
|
|
const u32 target = pc + instr.bra.GetBranchTarget();
|
|
|
|
bb.push_back(Operation(OperationCode::Ssy, Immediate(target)));
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case OpCode::Id::PBK: {
|
|
|
|
UNIMPLEMENTED_IF_MSG(instr.bra.constant_buffer != 0,
|
|
|
|
"Constant buffer PBK is not supported");
|
|
|
|
|
|
|
|
// PBK pushes to a stack the address where BRK will jump to. This shares stack with SSY but
|
|
|
|
// using SYNC on a PBK address will kill the shader execution. We don't emulate this because
|
|
|
|
// it's very unlikely a driver will emit such invalid shader.
|
|
|
|
const u32 target = pc + instr.bra.GetBranchTarget();
|
|
|
|
bb.push_back(Operation(OperationCode::Pbk, Immediate(target)));
|
2018-12-15 06:18:25 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
case OpCode::Id::SYNC: {
|
|
|
|
const Tegra::Shader::ConditionCode cc = instr.flow_condition_code;
|
|
|
|
UNIMPLEMENTED_IF_MSG(cc != Tegra::Shader::ConditionCode::T, "SYNC condition code used: {}",
|
|
|
|
static_cast<u32>(cc));
|
|
|
|
|
|
|
|
// The SYNC opcode jumps to the address previously set by the SSY opcode
|
|
|
|
bb.push_back(Operation(OperationCode::Sync));
|
|
|
|
break;
|
|
|
|
}
|
2018-12-17 20:44:20 +00:00
|
|
|
case OpCode::Id::BRK: {
|
|
|
|
const Tegra::Shader::ConditionCode cc = instr.flow_condition_code;
|
|
|
|
UNIMPLEMENTED_IF_MSG(cc != Tegra::Shader::ConditionCode::T, "BRK condition code used: {}",
|
|
|
|
static_cast<u32>(cc));
|
|
|
|
|
|
|
|
// The BRK opcode jumps to the address previously set by the PBK opcode
|
|
|
|
bb.push_back(Operation(OperationCode::Brk));
|
|
|
|
break;
|
|
|
|
}
|
2018-12-21 03:08:21 +00:00
|
|
|
case OpCode::Id::IPA: {
|
|
|
|
const auto& attribute = instr.attribute.fmt28;
|
|
|
|
const Tegra::Shader::IpaMode input_mode{instr.ipa.interp_mode.Value(),
|
|
|
|
instr.ipa.sample_mode.Value()};
|
|
|
|
|
|
|
|
const Node input_attr = GetInputAttribute(attribute.index, attribute.element, input_mode);
|
|
|
|
const Node ipa = Operation(OperationCode::Ipa, input_attr);
|
|
|
|
const Node value = GetSaturatedFloat(ipa, instr.ipa.saturate);
|
|
|
|
|
|
|
|
SetRegister(bb, instr.gpr0, value);
|
|
|
|
break;
|
|
|
|
}
|
2018-12-15 20:16:14 +00:00
|
|
|
case OpCode::Id::DEPBAR: {
|
|
|
|
LOG_WARNING(HW_GPU, "DEPBAR instruction is stubbed");
|
|
|
|
break;
|
|
|
|
}
|
2018-12-21 03:07:32 +00:00
|
|
|
default:
|
|
|
|
UNIMPLEMENTED_MSG("Unhandled instruction: {}", opcode->get().GetName());
|
|
|
|
}
|
2018-12-20 22:09:21 +00:00
|
|
|
|
|
|
|
return pc;
|
|
|
|
}
|
|
|
|
|
|
|
|
} // namespace VideoCommon::Shader
|