mirror of
https://git.suyu.dev/suyu/suyu
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141 lines
4.8 KiB
C++
141 lines
4.8 KiB
C++
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <array>
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#include <cstring>
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#include <functional>
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#include <tuple>
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#include <QDialog>
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#include "ui_configure_input_simple.h"
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#include "yuzu/configuration/configure_input.h"
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#include "yuzu/configuration/configure_input_player.h"
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#include "yuzu/configuration/configure_input_simple.h"
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#include "yuzu/ui_settings.h"
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namespace {
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template <typename Dialog, typename... Args>
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void CallConfigureDialog(ConfigureInputSimple* caller, Args&&... args) {
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caller->applyConfiguration();
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Dialog dialog(caller, std::forward<Args>(args)...);
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const auto res = dialog.exec();
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if (res == QDialog::Accepted) {
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dialog.applyConfiguration();
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}
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}
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// OnProfileSelect functions should (when applicable):
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// - Set controller types
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// - Set controller enabled
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// - Set docked mode
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// - Set advanced controller config/enabled (i.e. debug, kbd, mouse, touch)
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//
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// OnProfileSelect function should NOT however:
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// - Reset any button mappings
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// - Open any dialogs
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// - Block in any way
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constexpr std::size_t HANDHELD_INDEX = 8;
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void HandheldOnProfileSelect() {
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Settings::values.players[HANDHELD_INDEX].connected = true;
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Settings::values.players[HANDHELD_INDEX].type = Settings::ControllerType::DualJoycon;
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for (std::size_t player = 0; player < HANDHELD_INDEX; ++player) {
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Settings::values.players[player].connected = false;
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}
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Settings::values.use_docked_mode = false;
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Settings::values.keyboard_enabled = false;
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Settings::values.mouse_enabled = false;
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Settings::values.debug_pad_enabled = false;
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Settings::values.touchscreen.enabled = true;
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}
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void DualJoyconsDockedOnProfileSelect() {
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Settings::values.players[0].connected = true;
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Settings::values.players[0].type = Settings::ControllerType::DualJoycon;
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for (std::size_t player = 1; player <= HANDHELD_INDEX; ++player) {
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Settings::values.players[player].connected = false;
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}
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Settings::values.use_docked_mode = true;
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Settings::values.keyboard_enabled = false;
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Settings::values.mouse_enabled = false;
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Settings::values.debug_pad_enabled = false;
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Settings::values.touchscreen.enabled = false;
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}
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// Name, OnProfileSelect (called when selected in drop down), OnConfigure (called when configure
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// is clicked)
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using InputProfile =
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std::tuple<QString, std::function<void()>, std::function<void(ConfigureInputSimple*)>>;
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const std::array<InputProfile, 3> INPUT_PROFILES{{
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{ConfigureInputSimple::tr("Single Player - Handheld - Undocked"), HandheldOnProfileSelect,
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[](ConfigureInputSimple* caller) {
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CallConfigureDialog<ConfigureInputPlayer>(caller, HANDHELD_INDEX, false);
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}},
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{ConfigureInputSimple::tr("Single Player - Dual Joycons - Docked"),
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DualJoyconsDockedOnProfileSelect,
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[](ConfigureInputSimple* caller) {
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CallConfigureDialog<ConfigureInputPlayer>(caller, 1, false);
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}},
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{ConfigureInputSimple::tr("Custom"), [] {}, CallConfigureDialog<ConfigureInput>},
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}};
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} // namespace
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void ApplyInputProfileConfiguration(int profile_index) {
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std::get<1>(
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INPUT_PROFILES.at(std::min(profile_index, static_cast<int>(INPUT_PROFILES.size() - 1))))();
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}
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ConfigureInputSimple::ConfigureInputSimple(QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputSimple>()) {
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ui->setupUi(this);
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for (const auto& profile : INPUT_PROFILES) {
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ui->profile_combobox->addItem(std::get<0>(profile), std::get<0>(profile));
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}
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connect(ui->profile_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&ConfigureInputSimple::OnSelectProfile);
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connect(ui->profile_configure, &QPushButton::pressed, this, &ConfigureInputSimple::OnConfigure);
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this->loadConfiguration();
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}
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ConfigureInputSimple::~ConfigureInputSimple() = default;
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void ConfigureInputSimple::applyConfiguration() {
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auto index = ui->profile_combobox->currentIndex();
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// Make the stored index for "Custom" very large so that if new profiles are added it
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// doesn't change.
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if (index >= static_cast<int>(INPUT_PROFILES.size() - 1))
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index = std::numeric_limits<int>::max();
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UISettings::values.profile_index = index;
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}
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void ConfigureInputSimple::loadConfiguration() {
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const auto index = UISettings::values.profile_index;
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if (index >= static_cast<int>(INPUT_PROFILES.size()) || index < 0)
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ui->profile_combobox->setCurrentIndex(static_cast<int>(INPUT_PROFILES.size() - 1));
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else
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ui->profile_combobox->setCurrentIndex(index);
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}
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void ConfigureInputSimple::OnSelectProfile(int index) {
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ApplyInputProfileConfiguration(index);
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}
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void ConfigureInputSimple::OnConfigure() {
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std::get<2>(INPUT_PROFILES.at(ui->profile_combobox->currentIndex()))(this);
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}
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