2019-03-26 00:30:36 +00:00
|
|
|
// Copyright 2019 yuzu Emulator Project
|
|
|
|
// Licensed under GPLv2 or any later version
|
|
|
|
// Refer to the license.txt file included.
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
namespace DefaultINI {
|
|
|
|
|
|
|
|
const char* sdl2_config_file = R"(
|
|
|
|
[Core]
|
|
|
|
# Whether to use multi-core for CPU emulation
|
|
|
|
# 0 (default): Disabled, 1: Enabled
|
|
|
|
use_multi_core=
|
|
|
|
|
|
|
|
[Renderer]
|
|
|
|
# Whether to use software or hardware rendering.
|
|
|
|
# 0: Software, 1 (default): Hardware
|
|
|
|
use_hw_renderer =
|
|
|
|
|
|
|
|
# Whether to use the Just-In-Time (JIT) compiler for shader emulation
|
|
|
|
# 0: Interpreter (slow), 1 (default): JIT (fast)
|
|
|
|
use_shader_jit =
|
|
|
|
|
|
|
|
# Resolution scale factor
|
|
|
|
# 0: Auto (scales resolution to window size), 1: Native Switch screen resolution, Otherwise a scale
|
|
|
|
# factor for the Switch resolution
|
|
|
|
resolution_factor =
|
|
|
|
|
2020-02-14 03:17:28 +00:00
|
|
|
# Aspect ratio
|
|
|
|
# 0: Default (16:9), 1: Force 21:9, 2: Stretch to Window
|
|
|
|
aspect_ratio =
|
|
|
|
|
2019-03-26 00:30:36 +00:00
|
|
|
# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
|
|
|
|
# 0 (default): Off, 1: On
|
|
|
|
use_vsync =
|
|
|
|
|
|
|
|
# Whether to use disk based shader cache
|
|
|
|
# 0 (default): Off, 1 : On
|
|
|
|
use_disk_shader_cache =
|
|
|
|
|
|
|
|
# Whether to use accurate GPU emulation
|
|
|
|
# 0 (default): Off (fast), 1 : On (slow)
|
|
|
|
use_accurate_gpu_emulation =
|
|
|
|
|
|
|
|
# Whether to use asynchronous GPU emulation
|
|
|
|
# 0 : Off (slow), 1 (default): On (fast)
|
|
|
|
use_asynchronous_gpu_emulation =
|
|
|
|
|
|
|
|
# The clear color for the renderer. What shows up on the sides of the bottom screen.
|
|
|
|
# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
|
|
|
|
bg_red =
|
|
|
|
bg_blue =
|
|
|
|
bg_green =
|
|
|
|
|
|
|
|
[Layout]
|
|
|
|
# Layout for the screen inside the render window.
|
|
|
|
# 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen
|
|
|
|
layout_option =
|
|
|
|
|
|
|
|
# Toggle custom layout (using the settings below) on or off.
|
|
|
|
# 0 (default): Off, 1: On
|
|
|
|
custom_layout =
|
|
|
|
|
|
|
|
# Screen placement when using Custom layout option
|
|
|
|
# 0x, 0y is the top left corner of the render window.
|
|
|
|
custom_top_left =
|
|
|
|
custom_top_top =
|
|
|
|
custom_top_right =
|
|
|
|
custom_top_bottom =
|
|
|
|
custom_bottom_left =
|
|
|
|
custom_bottom_top =
|
|
|
|
custom_bottom_right =
|
|
|
|
custom_bottom_bottom =
|
|
|
|
|
|
|
|
# Swaps the prominent screen with the other screen.
|
|
|
|
# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen.
|
|
|
|
# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent
|
|
|
|
swap_screen =
|
|
|
|
|
|
|
|
[Data Storage]
|
|
|
|
# Whether to create a virtual SD card.
|
|
|
|
# 1 (default): Yes, 0: No
|
|
|
|
use_virtual_sd =
|
|
|
|
|
|
|
|
[System]
|
|
|
|
# Whether the system is docked
|
|
|
|
# 1: Yes, 0 (default): No
|
|
|
|
use_docked_mode =
|
|
|
|
|
|
|
|
# Allow the use of NFC in games
|
|
|
|
# 1 (default): Yes, 0 : No
|
|
|
|
enable_nfc =
|
|
|
|
|
|
|
|
# Sets the seed for the RNG generator built into the switch
|
|
|
|
# rng_seed will be ignored and randomly generated if rng_seed_enabled is false
|
|
|
|
rng_seed_enabled =
|
|
|
|
rng_seed =
|
|
|
|
|
|
|
|
# Sets the current time (in seconds since 12:00 AM Jan 1, 1970) that will be used by the time service
|
|
|
|
# This will auto-increment, with the time set being the time the game is started
|
|
|
|
# This override will only occur if custom_rtc_enabled is true, otherwise the current time is used
|
|
|
|
custom_rtc_enabled =
|
|
|
|
custom_rtc =
|
|
|
|
|
|
|
|
# Sets the account username, max length is 32 characters
|
|
|
|
# yuzu (default)
|
|
|
|
username = yuzu
|
|
|
|
|
|
|
|
# Sets the systems language index
|
|
|
|
# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese,
|
|
|
|
# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French,
|
|
|
|
# 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese
|
|
|
|
language_index =
|
|
|
|
|
|
|
|
# The system region that yuzu will use during emulation
|
|
|
|
# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
|
|
|
|
region_value =
|
|
|
|
|
|
|
|
[Miscellaneous]
|
|
|
|
# A filter which removes logs below a certain logging level.
|
|
|
|
# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical
|
|
|
|
log_filter = *:Trace
|
|
|
|
|
|
|
|
[Debugging]
|
|
|
|
# Arguments to be passed to argv/argc in the emulated program. It is preferable to use the testing service datastring
|
|
|
|
program_args=
|
|
|
|
# Determines whether or not yuzu will dump the ExeFS of all games it attempts to load while loading them
|
|
|
|
dump_exefs=false
|
|
|
|
# Determines whether or not yuzu will dump all NSOs it attempts to load while loading them
|
|
|
|
dump_nso=false
|
|
|
|
|
|
|
|
[WebService]
|
|
|
|
# Whether or not to enable telemetry
|
|
|
|
# 0: No, 1 (default): Yes
|
|
|
|
enable_telemetry =
|
|
|
|
# URL for Web API
|
|
|
|
web_api_url = https://api.yuzu-emu.org
|
|
|
|
# Username and token for yuzu Web Service
|
|
|
|
# See https://profile.yuzu-emu.org/ for more info
|
|
|
|
yuzu_username =
|
|
|
|
yuzu_token =
|
|
|
|
|
|
|
|
[AddOns]
|
|
|
|
# Used to disable add-ons
|
|
|
|
# List of title IDs of games that will have add-ons disabled (separated by '|'):
|
|
|
|
title_ids =
|
|
|
|
# For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|')
|
|
|
|
# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey
|
|
|
|
)";
|
|
|
|
}
|