mirror of
https://git.suyu.dev/suyu/suyu
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143 lines
4.8 KiB
C++
143 lines
4.8 KiB
C++
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <initializer_list>
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#include <map>
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#include <memory>
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#include "common/bit_cast.h"
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#include "common/common_types.h"
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/ir/value.h"
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namespace Shader::IR {
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Block::Block(u32 begin, u32 end) : location_begin{begin}, location_end{end} {}
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Block::~Block() = default;
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void Block::AppendNewInst(Opcode op, std::initializer_list<Value> args) {
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PrependNewInst(end(), op, args);
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}
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Block::iterator Block::PrependNewInst(iterator insertion_point, Opcode op,
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std::initializer_list<Value> args) {
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Inst* const inst{std::construct_at(instruction_alloc_pool.allocate(), op)};
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const auto result_it{instructions.insert(insertion_point, *inst)};
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if (inst->NumArgs() != args.size()) {
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throw InvalidArgument("Invalid number of arguments {} in {}", args.size(), op);
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}
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std::ranges::for_each(args, [inst, index = size_t{0}](const Value& arg) mutable {
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inst->SetArg(index, arg);
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++index;
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});
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return result_it;
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}
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u32 Block::LocationBegin() const noexcept {
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return location_begin;
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}
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u32 Block::LocationEnd() const noexcept {
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return location_end;
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}
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Block::InstructionList& Block::Instructions() noexcept {
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return instructions;
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}
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const Block::InstructionList& Block::Instructions() const noexcept {
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return instructions;
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}
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static std::string ArgToIndex(const std::map<const Block*, size_t>& block_to_index,
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const std::map<const Inst*, size_t>& inst_to_index,
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const Value& arg) {
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if (arg.IsEmpty()) {
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return "<null>";
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}
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if (arg.IsLabel()) {
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if (const auto it{block_to_index.find(arg.Label())}; it != block_to_index.end()) {
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return fmt::format("{{Block ${}}}", it->second);
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}
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return fmt::format("$<unknown block {:016x}>", reinterpret_cast<u64>(arg.Label()));
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}
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if (!arg.IsImmediate()) {
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if (const auto it{inst_to_index.find(arg.Inst())}; it != inst_to_index.end()) {
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return fmt::format("%{}", it->second);
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}
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return fmt::format("%<unknown inst {:016x}>", reinterpret_cast<u64>(arg.Inst()));
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}
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switch (arg.Type()) {
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case Type::U1:
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return fmt::format("#{}", arg.U1() ? '1' : '0');
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case Type::U8:
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return fmt::format("#{}", arg.U8());
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case Type::U16:
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return fmt::format("#{}", arg.U16());
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case Type::U32:
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return fmt::format("#{}", arg.U32());
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case Type::U64:
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return fmt::format("#{}", arg.U64());
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case Type::Reg:
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return fmt::format("{}", arg.Reg());
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case Type::Pred:
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return fmt::format("{}", arg.Pred());
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case Type::Attribute:
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return fmt::format("{}", arg.Attribute());
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default:
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return "<unknown immediate type>";
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}
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}
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std::string DumpBlock(const Block& block) {
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size_t inst_index{0};
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std::map<const Inst*, size_t> inst_to_index;
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return DumpBlock(block, {}, inst_to_index, inst_index);
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}
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std::string DumpBlock(const Block& block, const std::map<const Block*, size_t>& block_to_index,
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std::map<const Inst*, size_t>& inst_to_index, size_t& inst_index) {
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std::string ret{"Block"};
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if (const auto it{block_to_index.find(&block)}; it != block_to_index.end()) {
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ret += fmt::format(" ${}", it->second);
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}
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ret += fmt::format(": begin={:04x} end={:04x}\n", block.LocationBegin(), block.LocationEnd());
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for (const Inst& inst : block) {
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const Opcode op{inst.Opcode()};
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ret += fmt::format("[{:016x}] ", reinterpret_cast<u64>(&inst));
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if (TypeOf(op) != Type::Void) {
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ret += fmt::format("%{:<5} = {}", inst_index, op);
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} else {
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ret += fmt::format(" {}", op); // '%00000 = ' -> 1 + 5 + 3 = 9 spaces
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}
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const size_t arg_count{NumArgsOf(op)};
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for (size_t arg_index = 0; arg_index < arg_count; ++arg_index) {
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const Value arg{inst.Arg(arg_index)};
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ret += arg_index != 0 ? ", " : " ";
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ret += ArgToIndex(block_to_index, inst_to_index, arg);
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const Type actual_type{arg.Type()};
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const Type expected_type{ArgTypeOf(op, arg_index)};
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if (!AreTypesCompatible(actual_type, expected_type)) {
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ret += fmt::format("<type error: {} != {}>", actual_type, expected_type);
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}
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}
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if (TypeOf(op) != Type::Void) {
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ret += fmt::format(" (uses: {})\n", inst.UseCount());
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} else {
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ret += '\n';
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}
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inst_to_index.emplace(&inst, inst_index);
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++inst_index;
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}
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return ret;
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}
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} // namespace Shader::IR
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