mirror of
https://git.suyu.dev/suyu/suyu
synced 2024-11-05 23:07:53 +00:00
99 lines
2.9 KiB
C++
99 lines
2.9 KiB
C++
|
// Copyright 2021 yuzu Emulator Project
|
||
|
// Licensed under GPLv2 or any later version
|
||
|
// Refer to the license.txt file included.
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
#include "common/common_types.h"
|
||
|
#include "shader_recompiler/exception.h"
|
||
|
#include "shader_recompiler/frontend/ir/attribute.h"
|
||
|
#include "shader_recompiler/frontend/ir/pred.h"
|
||
|
#include "shader_recompiler/frontend/ir/reg.h"
|
||
|
#include "shader_recompiler/frontend/ir/type.h"
|
||
|
|
||
|
namespace Shader::IR {
|
||
|
|
||
|
class Block;
|
||
|
class Inst;
|
||
|
|
||
|
class Value {
|
||
|
public:
|
||
|
Value() noexcept : type{IR::Type::Void}, inst{nullptr} {}
|
||
|
explicit Value(IR::Inst* value) noexcept;
|
||
|
explicit Value(IR::Block* value) noexcept;
|
||
|
explicit Value(IR::Reg value) noexcept;
|
||
|
explicit Value(IR::Pred value) noexcept;
|
||
|
explicit Value(IR::Attribute value) noexcept;
|
||
|
explicit Value(bool value) noexcept;
|
||
|
explicit Value(u8 value) noexcept;
|
||
|
explicit Value(u16 value) noexcept;
|
||
|
explicit Value(u32 value) noexcept;
|
||
|
explicit Value(u64 value) noexcept;
|
||
|
|
||
|
[[nodiscard]] bool IsIdentity() const noexcept;
|
||
|
[[nodiscard]] bool IsEmpty() const noexcept;
|
||
|
[[nodiscard]] bool IsImmediate() const noexcept;
|
||
|
[[nodiscard]] bool IsLabel() const noexcept;
|
||
|
[[nodiscard]] IR::Type Type() const noexcept;
|
||
|
|
||
|
[[nodiscard]] IR::Inst* Inst() const;
|
||
|
[[nodiscard]] IR::Block* Label() const;
|
||
|
[[nodiscard]] IR::Inst* InstRecursive() const;
|
||
|
[[nodiscard]] IR::Reg Reg() const;
|
||
|
[[nodiscard]] IR::Pred Pred() const;
|
||
|
[[nodiscard]] IR::Attribute Attribute() const;
|
||
|
[[nodiscard]] bool U1() const;
|
||
|
[[nodiscard]] u8 U8() const;
|
||
|
[[nodiscard]] u16 U16() const;
|
||
|
[[nodiscard]] u32 U32() const;
|
||
|
[[nodiscard]] u64 U64() const;
|
||
|
|
||
|
private:
|
||
|
void ValidateAccess(IR::Type expected) const;
|
||
|
|
||
|
IR::Type type;
|
||
|
union {
|
||
|
IR::Inst* inst;
|
||
|
IR::Block* label;
|
||
|
IR::Reg reg;
|
||
|
IR::Pred pred;
|
||
|
IR::Attribute attribute;
|
||
|
bool imm_u1;
|
||
|
u8 imm_u8;
|
||
|
u16 imm_u16;
|
||
|
u32 imm_u32;
|
||
|
u64 imm_u64;
|
||
|
};
|
||
|
};
|
||
|
|
||
|
template <IR::Type type_>
|
||
|
class TypedValue : public Value {
|
||
|
public:
|
||
|
TypedValue() = default;
|
||
|
|
||
|
template <IR::Type other_type>
|
||
|
requires((other_type & type_) != IR::Type::Void) explicit(false)
|
||
|
TypedValue(const TypedValue<other_type>& value)
|
||
|
: Value(value) {}
|
||
|
|
||
|
explicit TypedValue(const Value& value) : Value(value) {
|
||
|
if ((value.Type() & type_) == IR::Type::Void) {
|
||
|
throw InvalidArgument("Incompatible types {} and {}", type_, value.Type());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
explicit TypedValue(IR::Inst* inst) : TypedValue(Value(inst)) {}
|
||
|
};
|
||
|
|
||
|
using U1 = TypedValue<Type::U1>;
|
||
|
using U8 = TypedValue<Type::U8>;
|
||
|
using U16 = TypedValue<Type::U16>;
|
||
|
using U32 = TypedValue<Type::U32>;
|
||
|
using U64 = TypedValue<Type::U64>;
|
||
|
using U32U64 = TypedValue<Type::U32 | Type::U64>;
|
||
|
using U16U32U64 = TypedValue<Type::U16 | Type::U32 | Type::U64>;
|
||
|
using UAny = TypedValue<Type::U8 | Type::U16 | Type::U32 | Type::U64>;
|
||
|
using ZSCO = TypedValue<Type::ZSCO>;
|
||
|
|
||
|
} // namespace Shader::IR
|