2021-01-09 06:30:07 +00:00
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#pragma once
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#include <vector>
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#include "common/common_types.h"
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2021-03-08 21:31:53 +00:00
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#include "shader_recompiler/environment.h"
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2021-01-09 06:30:07 +00:00
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namespace Shader {
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2021-04-06 02:25:22 +00:00
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class FileEnvironment : public Environment {
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2021-01-09 06:30:07 +00:00
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public:
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explicit FileEnvironment(const char* path);
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~FileEnvironment() override;
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2021-02-17 03:59:28 +00:00
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u64 ReadInstruction(u32 offset) override;
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2021-03-23 00:03:20 +00:00
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u32 TextureBoundBuffer() const override;
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2021-03-08 21:31:53 +00:00
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2021-03-23 00:03:20 +00:00
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std::array<u32, 3> WorkgroupSize() const override;
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2021-01-09 06:30:07 +00:00
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private:
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std::vector<u64> data;
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};
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} // namespace Shader
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