suyu/src/shader_recompiler/frontend/ir/modifiers.h

60 lines
1.5 KiB
C++
Raw Normal View History

2021-02-03 19:43:04 +00:00
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/bit_field.h"
2021-02-20 06:30:13 +00:00
#include "common/common_types.h"
#include "shader_recompiler/shader_info.h"
2021-02-20 06:30:13 +00:00
2021-02-03 19:43:04 +00:00
namespace Shader::IR {
enum class FmzMode : u8 {
2021-02-20 06:30:13 +00:00
DontCare, // Not specified for this instruction
FTZ, // Flush denorms to zero, NAN is propagated (D3D11, NVN, GL, VK)
FMZ, // Flush denorms to zero, x * 0 == 0 (D3D9)
None, // Denorms are not flushed, NAN is propagated (nouveau)
2021-02-03 19:43:04 +00:00
};
enum class FpRounding : u8 {
2021-02-20 06:30:13 +00:00
DontCare, // Not specified for this instruction
RN, // Round to nearest even,
RM, // Round towards negative infinity
RP, // Round towards positive infinity
RZ, // Round towards zero
2021-02-03 19:43:04 +00:00
};
2021-04-02 17:27:30 +00:00
enum class MemoryScope : u32 {
DontCare,
Warp,
Workgroup,
Device,
System
};
2021-02-03 19:43:04 +00:00
struct FpControl {
bool no_contraction{false};
2021-02-20 06:30:13 +00:00
FpRounding rounding{FpRounding::DontCare};
FmzMode fmz_mode{FmzMode::DontCare};
2021-02-03 19:43:04 +00:00
};
static_assert(sizeof(FpControl) <= sizeof(u32));
2021-02-20 06:30:13 +00:00
2021-04-02 17:27:30 +00:00
union BarrierInstInfo {
u32 raw;
BitField<0, 3, MemoryScope> scope;
};
union TextureInstInfo {
u32 raw;
BitField<0, 8, TextureType> type;
BitField<8, 1, u32> has_bias;
2021-03-15 07:54:43 +00:00
BitField<9, 1, u32> has_lod_clamp;
BitField<10, 1, u32> relaxed_precision;
2021-03-24 22:41:55 +00:00
BitField<11, 2, u32> gather_component;
2021-03-29 00:00:43 +00:00
BitField<13, 2, u32> num_derivates;
};
static_assert(sizeof(TextureInstInfo) <= sizeof(u32));
2021-02-03 19:43:04 +00:00
} // namespace Shader::IR