2021-02-08 05:54:35 +00:00
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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2021-05-03 23:53:00 +00:00
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#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
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2021-02-08 05:54:35 +00:00
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namespace Shader::Backend::SPIRV {
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2021-02-17 03:59:28 +00:00
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void EmitBitCastU16F16(EmitContext&) {
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2021-02-08 05:54:35 +00:00
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throw NotImplementedException("SPIR-V Instruction");
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}
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2021-02-17 03:59:28 +00:00
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Id EmitBitCastU32F32(EmitContext& ctx, Id value) {
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2021-02-16 07:10:22 +00:00
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return ctx.OpBitcast(ctx.U32[1], value);
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2021-02-08 05:54:35 +00:00
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}
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2021-02-17 03:59:28 +00:00
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void EmitBitCastU64F64(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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2021-02-17 03:59:28 +00:00
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void EmitBitCastF16U16(EmitContext&) {
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2021-02-08 05:54:35 +00:00
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throw NotImplementedException("SPIR-V Instruction");
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}
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2021-02-17 03:59:28 +00:00
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Id EmitBitCastF32U32(EmitContext& ctx, Id value) {
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2021-02-16 07:10:22 +00:00
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return ctx.OpBitcast(ctx.F32[1], value);
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2021-02-08 05:54:35 +00:00
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}
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2021-02-17 03:59:28 +00:00
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void EmitBitCastF64U64(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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2021-03-05 06:15:16 +00:00
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Id EmitPackUint2x32(EmitContext& ctx, Id value) {
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return ctx.OpBitcast(ctx.U64, value);
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2021-02-08 05:54:35 +00:00
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}
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2021-02-19 21:10:18 +00:00
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Id EmitUnpackUint2x32(EmitContext& ctx, Id value) {
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return ctx.OpBitcast(ctx.U32[2], value);
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2021-02-08 05:54:35 +00:00
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}
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2021-02-19 21:10:18 +00:00
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Id EmitPackFloat2x16(EmitContext& ctx, Id value) {
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return ctx.OpBitcast(ctx.U32[1], value);
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2021-02-08 05:54:35 +00:00
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}
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2021-02-19 21:10:18 +00:00
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Id EmitUnpackFloat2x16(EmitContext& ctx, Id value) {
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return ctx.OpBitcast(ctx.F16[2], value);
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}
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2021-02-19 21:10:18 +00:00
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Id EmitPackHalf2x16(EmitContext& ctx, Id value) {
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return ctx.OpPackHalf2x16(ctx.U32[1], value);
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2021-02-08 05:54:35 +00:00
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}
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2021-02-19 21:10:18 +00:00
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Id EmitUnpackHalf2x16(EmitContext& ctx, Id value) {
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return ctx.OpUnpackHalf2x16(ctx.F32[2], value);
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}
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Id EmitPackDouble2x32(EmitContext& ctx, Id value) {
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return ctx.OpBitcast(ctx.F64[1], value);
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}
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Id EmitUnpackDouble2x32(EmitContext& ctx, Id value) {
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return ctx.OpBitcast(ctx.U32[2], value);
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2021-02-08 05:54:35 +00:00
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}
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} // namespace Shader::Backend::SPIRV
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