chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-14 19:06:02 -05:00
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<!--
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2024-03-23 20:15:57 -05:00
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SPDX-FileCopyrightText: 2018 yuzu Emulator Project
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chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-14 19:06:02 -05:00
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SPDX-License-Identifier: GPL-2.0-or-later
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-->
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2018-03-30 04:50:10 -05:00
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<RCC>
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2024-02-03 21:05:50 -06:00
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<!-- Default style -->
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<qresource prefix="default">
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<file>style.qss</file>
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</qresource>
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<!-- Default icons -->
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2018-03-30 04:50:10 -05:00
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<qresource prefix="icons/default">
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<file alias="index.theme">icons/index.theme</file>
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2021-12-25 13:27:52 -06:00
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<file alias="16x16/connected.png">icons/16x16/connected.png</file>
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<file alias="16x16/connected_notification.png">icons/16x16/connected_notification.png</file>
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2022-09-12 10:56:24 -05:00
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<file alias="16x16/disconnected.png">icons/16x16/disconnected.png</file>
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2024-02-03 21:05:50 -06:00
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<file alias="16x16/failed.png">icons/16x16/failed.png</file>
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<file alias="16x16/info.png">icons/16x16/info.png</file>
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2022-09-12 10:56:24 -05:00
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<file alias="16x16/lock.png">icons/16x16/lock.png</file>
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2024-02-03 21:05:50 -06:00
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<file alias="16x16/sync.png">icons/16x16/sync.png</file>
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<file alias="16x16/view-refresh.png">icons/16x16/view-refresh.png</file>
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2019-05-01 07:59:55 -05:00
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<file alias="48x48/bad_folder.png">icons/48x48/bad_folder.png</file>
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<file alias="48x48/chip.png">icons/48x48/chip.png</file>
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<file alias="48x48/folder.png">icons/48x48/folder.png</file>
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2022-07-28 09:50:20 -05:00
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<file alias="48x48/list-add.png">icons/48x48/list-add.png</file>
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2024-02-03 21:05:50 -06:00
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<file alias="48x48/no_avatar.png">icons/48x48/no_avatar.png</file>
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2019-05-01 07:59:55 -05:00
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<file alias="48x48/sd_card.png">icons/48x48/sd_card.png</file>
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2021-04-10 04:09:01 -05:00
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<file alias="48x48/star.png">icons/48x48/star.png</file>
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2019-05-01 07:59:55 -05:00
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<file alias="256x256/plus_folder.png">icons/256x256/plus_folder.png</file>
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2024-03-08 03:06:48 -06:00
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<file alias="256x256/suyu.png">icons/256x256/suyu.png</file>
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2018-03-30 04:50:10 -05:00
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</qresource>
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2024-02-03 21:05:50 -06:00
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<!-- Dark variant icons -->
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<qresource prefix="icons/default_dark">
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<file alias="index.theme">../default_dark/icons/index.theme</file>
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<file alias="16x16/lock.png">../default_dark/icons/16x16/lock.png</file>
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<file alias="16x16/view-refresh.png">../default_dark/icons/16x16/view-refresh.png</file>
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2020-01-28 16:59:30 -06:00
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</qresource>
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2018-03-30 04:50:10 -05:00
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</RCC>
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