suyu/dist/qt_themes/default/default.qrc

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chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-14 19:06:02 -05:00
<!--
SPDX-FileCopyrightText: 2018 yuzu Emulator Project
chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-14 19:06:02 -05:00
SPDX-License-Identifier: GPL-2.0-or-later
-->
<RCC>
<!-- Default style -->
<qresource prefix="default">
<file>style.qss</file>
</qresource>
<!-- Default icons -->
<qresource prefix="icons/default">
<file alias="index.theme">icons/index.theme</file>
<file alias="16x16/connected.png">icons/16x16/connected.png</file>
<file alias="16x16/connected_notification.png">icons/16x16/connected_notification.png</file>
<file alias="16x16/disconnected.png">icons/16x16/disconnected.png</file>
<file alias="16x16/failed.png">icons/16x16/failed.png</file>
<file alias="16x16/info.png">icons/16x16/info.png</file>
<file alias="16x16/lock.png">icons/16x16/lock.png</file>
<file alias="16x16/sync.png">icons/16x16/sync.png</file>
<file alias="16x16/view-refresh.png">icons/16x16/view-refresh.png</file>
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<file alias="48x48/bad_folder.png">icons/48x48/bad_folder.png</file>
<file alias="48x48/chip.png">icons/48x48/chip.png</file>
<file alias="48x48/folder.png">icons/48x48/folder.png</file>
<file alias="48x48/list-add.png">icons/48x48/list-add.png</file>
<file alias="48x48/no_avatar.png">icons/48x48/no_avatar.png</file>
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<file alias="48x48/sd_card.png">icons/48x48/sd_card.png</file>
<file alias="48x48/star.png">icons/48x48/star.png</file>
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<file alias="256x256/plus_folder.png">icons/256x256/plus_folder.png</file>
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<file alias="256x256/suyu.png">icons/256x256/suyu.png</file>
</qresource>
<!-- Dark variant icons -->
<qresource prefix="icons/default_dark">
<file alias="index.theme">../default_dark/icons/index.theme</file>
<file alias="16x16/lock.png">../default_dark/icons/16x16/lock.png</file>
<file alias="16x16/view-refresh.png">../default_dark/icons/16x16/view-refresh.png</file>
</qresource>
</RCC>