chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-14 19:06:02 -05:00
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// SPDX-FileCopyrightText: 2017 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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#include <QFutureWatcher>
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#include <QWizard>
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#include "core/telemetry_session.h"
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namespace Ui {
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class CompatDB;
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}
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enum class CompatibilityStatus {
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Perfect = 0,
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Playable = 1,
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// Unused: Okay = 2,
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Ingame = 3,
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IntroMenu = 4,
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WontBoot = 5,
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};
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class CompatDB : public QWizard {
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Q_OBJECT
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public:
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explicit CompatDB(Core::TelemetrySession& telemetry_session_, QWidget* parent = nullptr);
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~CompatDB();
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int nextId() const override;
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private:
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QFutureWatcher<bool> testcase_watcher;
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std::unique_ptr<Ui::CompatDB> ui;
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void Submit();
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CompatibilityStatus CalculateCompatibility() const;
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void OnTestcaseSubmitted();
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void EnableNext();
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Core::TelemetrySession& telemetry_session;
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};
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