2021-12-25 19:27:52 +00:00
|
|
|
// Copyright 2017 Citra Emulator Project
|
|
|
|
// Licensed under GPLv2 or any later version
|
|
|
|
// Refer to the license.txt file included.
|
|
|
|
|
|
|
|
#include <future>
|
|
|
|
#include <QColor>
|
|
|
|
#include <QImage>
|
|
|
|
#include <QList>
|
|
|
|
#include <QLocale>
|
|
|
|
#include <QMessageBox>
|
|
|
|
#include <QMetaType>
|
|
|
|
#include <QTime>
|
|
|
|
#include <QtConcurrent/QtConcurrentRun>
|
|
|
|
#include "common/logging/log.h"
|
|
|
|
#include "common/settings.h"
|
|
|
|
#include "core/announce_multiplayer_session.h"
|
|
|
|
#include "ui_host_room.h"
|
|
|
|
#include "yuzu/game_list_p.h"
|
|
|
|
#include "yuzu/main.h"
|
|
|
|
#include "yuzu/multiplayer/host_room.h"
|
|
|
|
#include "yuzu/multiplayer/message.h"
|
|
|
|
#include "yuzu/multiplayer/state.h"
|
|
|
|
#include "yuzu/multiplayer/validation.h"
|
|
|
|
#include "yuzu/uisettings.h"
|
|
|
|
#ifdef ENABLE_WEB_SERVICE
|
|
|
|
#include "web_service/verify_user_jwt.h"
|
|
|
|
#endif
|
|
|
|
|
|
|
|
HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
|
2022-07-22 14:31:13 +00:00
|
|
|
std::shared_ptr<Core::AnnounceMultiplayerSession> session,
|
|
|
|
Network::RoomNetwork& room_network_)
|
2021-12-25 19:27:52 +00:00
|
|
|
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
|
2022-07-22 14:31:13 +00:00
|
|
|
ui(std::make_unique<Ui::HostRoom>()),
|
|
|
|
announce_multiplayer_session(session), room_network{room_network_} {
|
2021-12-25 19:27:52 +00:00
|
|
|
ui->setupUi(this);
|
|
|
|
|
|
|
|
// set up validation for all of the fields
|
|
|
|
ui->room_name->setValidator(validation.GetRoomName());
|
|
|
|
ui->username->setValidator(validation.GetNickname());
|
|
|
|
ui->port->setValidator(validation.GetPort());
|
|
|
|
ui->port->setPlaceholderText(QString::number(Network::DefaultRoomPort));
|
|
|
|
|
|
|
|
// Create a proxy to the game list to display the list of preferred games
|
|
|
|
game_list = new QStandardItemModel;
|
|
|
|
UpdateGameList(list);
|
|
|
|
|
|
|
|
proxy = new ComboBoxProxyModel;
|
|
|
|
proxy->setSourceModel(game_list);
|
|
|
|
proxy->sort(0, Qt::AscendingOrder);
|
|
|
|
ui->game_list->setModel(proxy);
|
|
|
|
|
|
|
|
// Connect all the widgets to the appropriate events
|
|
|
|
connect(ui->host, &QPushButton::clicked, this, &HostRoomWindow::Host);
|
|
|
|
|
|
|
|
// Restore the settings:
|
2022-07-15 17:45:35 +00:00
|
|
|
ui->username->setText(UISettings::values.multiplayer_room_nickname.GetValue());
|
2021-12-25 19:27:52 +00:00
|
|
|
if (ui->username->text().isEmpty() && !Settings::values.yuzu_username.GetValue().empty()) {
|
|
|
|
// Use yuzu Web Service user name as nickname by default
|
|
|
|
ui->username->setText(QString::fromStdString(Settings::values.yuzu_username.GetValue()));
|
|
|
|
}
|
2022-07-15 17:45:35 +00:00
|
|
|
ui->room_name->setText(UISettings::values.multiplayer_room_name.GetValue());
|
|
|
|
ui->port->setText(QString::number(UISettings::values.multiplayer_room_port.GetValue()));
|
|
|
|
ui->max_player->setValue(UISettings::values.multiplayer_max_player.GetValue());
|
|
|
|
int index = UISettings::values.multiplayer_host_type.GetValue();
|
2021-12-25 19:27:52 +00:00
|
|
|
if (index < ui->host_type->count()) {
|
|
|
|
ui->host_type->setCurrentIndex(index);
|
|
|
|
}
|
2022-07-15 17:45:35 +00:00
|
|
|
index = ui->game_list->findData(UISettings::values.multiplayer_game_id.GetValue(),
|
|
|
|
GameListItemPath::ProgramIdRole);
|
2021-12-25 19:27:52 +00:00
|
|
|
if (index != -1) {
|
|
|
|
ui->game_list->setCurrentIndex(index);
|
|
|
|
}
|
2022-07-15 17:45:35 +00:00
|
|
|
ui->room_description->setText(UISettings::values.multiplayer_room_description.GetValue());
|
2021-12-25 19:27:52 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
HostRoomWindow::~HostRoomWindow() = default;
|
|
|
|
|
|
|
|
void HostRoomWindow::UpdateGameList(QStandardItemModel* list) {
|
|
|
|
game_list->clear();
|
|
|
|
for (int i = 0; i < list->rowCount(); i++) {
|
|
|
|
auto parent = list->item(i, 0);
|
|
|
|
for (int j = 0; j < parent->rowCount(); j++) {
|
|
|
|
game_list->appendRow(parent->child(j)->clone());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void HostRoomWindow::RetranslateUi() {
|
|
|
|
ui->retranslateUi(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
std::unique_ptr<Network::VerifyUser::Backend> HostRoomWindow::CreateVerifyBackend(
|
|
|
|
bool use_validation) const {
|
|
|
|
std::unique_ptr<Network::VerifyUser::Backend> verify_backend;
|
|
|
|
if (use_validation) {
|
|
|
|
#ifdef ENABLE_WEB_SERVICE
|
2022-07-15 17:45:35 +00:00
|
|
|
verify_backend =
|
|
|
|
std::make_unique<WebService::VerifyUserJWT>(Settings::values.web_api_url.GetValue());
|
2021-12-25 19:27:52 +00:00
|
|
|
#else
|
|
|
|
verify_backend = std::make_unique<Network::VerifyUser::NullBackend>();
|
|
|
|
#endif
|
|
|
|
} else {
|
|
|
|
verify_backend = std::make_unique<Network::VerifyUser::NullBackend>();
|
|
|
|
}
|
|
|
|
return verify_backend;
|
|
|
|
}
|
|
|
|
|
|
|
|
void HostRoomWindow::Host() {
|
|
|
|
if (!ui->username->hasAcceptableInput()) {
|
|
|
|
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (!ui->room_name->hasAcceptableInput()) {
|
|
|
|
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::ROOMNAME_NOT_VALID);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (!ui->port->hasAcceptableInput()) {
|
|
|
|
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::PORT_NOT_VALID);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (ui->game_list->currentIndex() == -1) {
|
|
|
|
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::GAME_NOT_SELECTED);
|
|
|
|
return;
|
|
|
|
}
|
2022-07-22 14:31:13 +00:00
|
|
|
if (auto member = room_network.GetRoomMember().lock()) {
|
2021-12-25 19:27:52 +00:00
|
|
|
if (member->GetState() == Network::RoomMember::State::Joining) {
|
|
|
|
return;
|
|
|
|
} else if (member->IsConnected()) {
|
|
|
|
auto parent = static_cast<MultiplayerState*>(parentWidget());
|
|
|
|
if (!parent->OnCloseRoom()) {
|
|
|
|
close();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
ui->host->setDisabled(true);
|
|
|
|
|
2022-07-18 03:53:44 +00:00
|
|
|
const AnnounceMultiplayerRoom::GameInfo game{
|
|
|
|
.name = ui->game_list->currentData(Qt::DisplayRole).toString().toStdString(),
|
|
|
|
.id = ui->game_list->currentData(GameListItemPath::ProgramIdRole).toULongLong(),
|
|
|
|
};
|
|
|
|
const auto port =
|
|
|
|
ui->port->isModified() ? ui->port->text().toInt() : Network::DefaultRoomPort;
|
|
|
|
const auto password = ui->password->text().toStdString();
|
2021-12-25 19:27:52 +00:00
|
|
|
const bool is_public = ui->host_type->currentIndex() == 0;
|
|
|
|
Network::Room::BanList ban_list{};
|
|
|
|
if (ui->load_ban_list->isChecked()) {
|
2022-07-15 17:45:35 +00:00
|
|
|
ban_list = UISettings::values.multiplayer_ban_list;
|
2021-12-25 19:27:52 +00:00
|
|
|
}
|
2022-07-22 14:31:13 +00:00
|
|
|
if (auto room = room_network.GetRoom().lock()) {
|
2022-07-18 03:53:44 +00:00
|
|
|
const bool created =
|
|
|
|
room->Create(ui->room_name->text().toStdString(),
|
|
|
|
ui->room_description->toPlainText().toStdString(), "", port, password,
|
|
|
|
ui->max_player->value(), Settings::values.yuzu_username.GetValue(),
|
|
|
|
game, CreateVerifyBackend(is_public), ban_list);
|
2021-12-25 19:27:52 +00:00
|
|
|
if (!created) {
|
|
|
|
NetworkMessage::ErrorManager::ShowError(
|
|
|
|
NetworkMessage::ErrorManager::COULD_NOT_CREATE_ROOM);
|
|
|
|
LOG_ERROR(Network, "Could not create room!");
|
|
|
|
ui->host->setEnabled(true);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Start the announce session if they chose Public
|
|
|
|
if (is_public) {
|
|
|
|
if (auto session = announce_multiplayer_session.lock()) {
|
|
|
|
// Register the room first to ensure verify_UID is present when we connect
|
|
|
|
WebService::WebResult result = session->Register();
|
|
|
|
if (result.result_code != WebService::WebResult::Code::Success) {
|
|
|
|
QMessageBox::warning(
|
|
|
|
this, tr("Error"),
|
|
|
|
tr("Failed to announce the room to the public lobby. In order to host a "
|
|
|
|
"room publicly, you must have a valid yuzu account configured in "
|
|
|
|
"Emulation -> Configure -> Web. If you do not want to publish a room in "
|
|
|
|
"the public lobby, then select Unlisted instead.\nDebug Message: ") +
|
|
|
|
QString::fromStdString(result.result_string),
|
|
|
|
QMessageBox::Ok);
|
|
|
|
ui->host->setEnabled(true);
|
2022-07-22 14:31:13 +00:00
|
|
|
if (auto room = room_network.GetRoom().lock()) {
|
2021-12-25 19:27:52 +00:00
|
|
|
room->Destroy();
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
session->Start();
|
|
|
|
} else {
|
|
|
|
LOG_ERROR(Network, "Starting announce session failed");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
std::string token;
|
|
|
|
#ifdef ENABLE_WEB_SERVICE
|
|
|
|
if (is_public) {
|
2022-07-15 17:45:35 +00:00
|
|
|
WebService::Client client(Settings::values.web_api_url.GetValue(),
|
|
|
|
Settings::values.yuzu_username.GetValue(),
|
|
|
|
Settings::values.yuzu_token.GetValue());
|
2022-07-22 14:31:13 +00:00
|
|
|
if (auto room = room_network.GetRoom().lock()) {
|
2021-12-25 19:27:52 +00:00
|
|
|
token = client.GetExternalJWT(room->GetVerifyUID()).returned_data;
|
|
|
|
}
|
|
|
|
if (token.empty()) {
|
|
|
|
LOG_ERROR(WebService, "Could not get external JWT, verification may fail");
|
|
|
|
} else {
|
|
|
|
LOG_INFO(WebService, "Successfully requested external JWT: size={}", token.size());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
// TODO: Check what to do with this
|
|
|
|
member->Join(ui->username->text().toStdString(), "", "127.0.0.1", port, 0,
|
|
|
|
Network::NoPreferredMac, password, token);
|
|
|
|
|
|
|
|
// Store settings
|
2022-07-15 17:45:35 +00:00
|
|
|
UISettings::values.multiplayer_room_nickname = ui->username->text();
|
|
|
|
UISettings::values.multiplayer_room_name = ui->room_name->text();
|
|
|
|
UISettings::values.multiplayer_game_id =
|
2021-12-25 19:27:52 +00:00
|
|
|
ui->game_list->currentData(GameListItemPath::ProgramIdRole).toLongLong();
|
2022-07-15 17:45:35 +00:00
|
|
|
UISettings::values.multiplayer_max_player = ui->max_player->value();
|
2021-12-25 19:27:52 +00:00
|
|
|
|
2022-07-15 17:45:35 +00:00
|
|
|
UISettings::values.multiplayer_host_type = ui->host_type->currentIndex();
|
|
|
|
if (ui->port->isModified() && !ui->port->text().isEmpty()) {
|
|
|
|
UISettings::values.multiplayer_room_port = ui->port->text().toInt();
|
|
|
|
} else {
|
|
|
|
UISettings::values.multiplayer_room_port = Network::DefaultRoomPort;
|
|
|
|
}
|
|
|
|
UISettings::values.multiplayer_room_description = ui->room_description->toPlainText();
|
2021-12-25 19:27:52 +00:00
|
|
|
ui->host->setEnabled(true);
|
|
|
|
close();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
QVariant ComboBoxProxyModel::data(const QModelIndex& idx, int role) const {
|
|
|
|
if (role != Qt::DisplayRole) {
|
|
|
|
auto val = QSortFilterProxyModel::data(idx, role);
|
|
|
|
// If its the icon, shrink it to 16x16
|
|
|
|
if (role == Qt::DecorationRole)
|
|
|
|
val = val.value<QImage>().scaled(16, 16, Qt::KeepAspectRatio);
|
|
|
|
return val;
|
|
|
|
}
|
|
|
|
std::string filename;
|
|
|
|
Common::SplitPath(
|
|
|
|
QSortFilterProxyModel::data(idx, GameListItemPath::FullPathRole).toString().toStdString(),
|
|
|
|
nullptr, &filename, nullptr);
|
|
|
|
QString title = QSortFilterProxyModel::data(idx, GameListItemPath::TitleRole).toString();
|
|
|
|
return title.isEmpty() ? QString::fromStdString(filename) : title;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool ComboBoxProxyModel::lessThan(const QModelIndex& left, const QModelIndex& right) const {
|
|
|
|
auto leftData = left.data(GameListItemPath::TitleRole).toString();
|
|
|
|
auto rightData = right.data(GameListItemPath::TitleRole).toString();
|
|
|
|
return leftData.compare(rightData) < 0;
|
|
|
|
}
|