2019-06-27 04:39:40 +00:00
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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2019-06-29 00:54:21 +00:00
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#include <functional>
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2019-06-27 04:39:40 +00:00
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#include <list>
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#include <memory>
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#include <optional>
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include "video_core/shader/expr.h"
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#include "video_core/shader/node.h"
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namespace VideoCommon::Shader {
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class ASTBase;
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class ASTProgram;
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class ASTIfThen;
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class ASTIfElse;
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class ASTBlockEncoded;
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class ASTBlockDecoded;
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class ASTVarSet;
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class ASTGoto;
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class ASTLabel;
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class ASTDoWhile;
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class ASTReturn;
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class ASTBreak;
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using ASTData = std::variant<ASTProgram, ASTIfThen, ASTIfElse, ASTBlockEncoded, ASTBlockDecoded,
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ASTVarSet, ASTGoto, ASTLabel, ASTDoWhile, ASTReturn, ASTBreak>;
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using ASTNode = std::shared_ptr<ASTBase>;
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enum class ASTZipperType : u32 {
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Program,
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IfThen,
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IfElse,
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Loop,
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};
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class ASTZipper final {
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public:
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ASTZipper();
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void Init(ASTNode first, ASTNode parent);
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ASTNode GetFirst() {
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return first;
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}
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ASTNode GetLast() {
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return last;
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}
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void PushBack(ASTNode new_node);
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void PushFront(ASTNode new_node);
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void InsertAfter(ASTNode new_node, ASTNode at_node);
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void InsertBefore(ASTNode new_node, ASTNode at_node);
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void DetachTail(ASTNode node);
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void DetachSingle(ASTNode node);
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void DetachSegment(ASTNode start, ASTNode end);
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void Remove(ASTNode node);
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ASTNode first{};
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ASTNode last{};
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};
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class ASTProgram {
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public:
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ASTProgram() : nodes{} {};
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ASTZipper nodes;
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};
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class ASTIfThen {
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public:
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ASTIfThen(Expr condition) : condition(condition), nodes{} {}
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Expr condition;
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ASTZipper nodes;
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};
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class ASTIfElse {
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public:
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ASTIfElse() : nodes{} {}
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ASTZipper nodes;
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};
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class ASTBlockEncoded {
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public:
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ASTBlockEncoded(u32 start, u32 end) : start{start}, end{end} {}
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u32 start;
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u32 end;
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};
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class ASTBlockDecoded {
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public:
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ASTBlockDecoded(NodeBlock& new_nodes) : nodes(std::move(new_nodes)) {}
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NodeBlock nodes;
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};
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class ASTVarSet {
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public:
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ASTVarSet(u32 index, Expr condition) : index{index}, condition{condition} {}
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u32 index;
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Expr condition;
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};
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class ASTLabel {
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public:
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ASTLabel(u32 index) : index{index} {}
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u32 index;
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};
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class ASTGoto {
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public:
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ASTGoto(Expr condition, u32 label) : condition{condition}, label{label} {}
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Expr condition;
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u32 label;
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};
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class ASTDoWhile {
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public:
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ASTDoWhile(Expr condition) : condition(condition), nodes{} {}
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Expr condition;
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ASTZipper nodes;
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};
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class ASTReturn {
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public:
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ASTReturn(Expr condition, bool kills) : condition{condition}, kills{kills} {}
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Expr condition;
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bool kills;
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};
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class ASTBreak {
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public:
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ASTBreak(Expr condition) : condition{condition} {}
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Expr condition;
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};
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using TransformCallback = std::function<NodeBlock(u32 start, u32 end)>;
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class ASTBase {
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public:
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explicit ASTBase(ASTNode parent, ASTData data) : parent{parent}, data{data} {}
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template <class U, class... Args>
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static ASTNode Make(ASTNode parent, Args&&... args) {
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return std::make_shared<ASTBase>(parent, ASTData(U(std::forward<Args>(args)...)));
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}
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void SetParent(ASTNode new_parent) {
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parent = new_parent;
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}
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ASTNode& GetParent() {
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return parent;
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}
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const ASTNode& GetParent() const {
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return parent;
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}
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u32 GetLevel() const {
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u32 level = 0;
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auto next_parent = parent;
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while (next_parent) {
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next_parent = next_parent->GetParent();
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level++;
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}
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return level;
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}
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ASTData* GetInnerData() {
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return &data;
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}
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ASTNode GetNext() {
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return next;
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}
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ASTNode GetPrevious() {
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return previous;
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}
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ASTZipper& GetManager() {
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return *manager;
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}
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u32 GetGotoLabel() const {
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auto inner = std::get_if<ASTGoto>(&data);
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if (inner) {
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return inner->label;
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}
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return -1;
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}
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Expr GetGotoCondition() const {
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auto inner = std::get_if<ASTGoto>(&data);
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if (inner) {
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return inner->condition;
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}
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return nullptr;
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}
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Expr GetIfCondition() const {
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auto inner = std::get_if<ASTIfThen>(&data);
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if (inner) {
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return inner->condition;
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}
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return nullptr;
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}
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void SetGotoCondition(Expr new_condition) {
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auto inner = std::get_if<ASTGoto>(&data);
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if (inner) {
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inner->condition = new_condition;
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}
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}
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bool IsIfThen() const {
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return std::holds_alternative<ASTIfThen>(data);
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}
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bool IsIfElse() const {
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return std::holds_alternative<ASTIfElse>(data);
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}
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bool IsBlockEncoded() const {
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return std::holds_alternative<ASTBlockEncoded>(data);
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}
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void TransformBlockEncoded(TransformCallback& callback) {
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auto block = std::get_if<ASTBlockEncoded>(&data);
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const u32 start = block->start;
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const u32 end = block->end;
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NodeBlock nodes = callback(start, end);
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data = ASTBlockDecoded(nodes);
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}
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bool IsLoop() const {
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return std::holds_alternative<ASTDoWhile>(data);
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}
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ASTZipper* GetSubNodes() {
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if (std::holds_alternative<ASTProgram>(data)) {
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return &std::get_if<ASTProgram>(&data)->nodes;
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}
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if (std::holds_alternative<ASTIfThen>(data)) {
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return &std::get_if<ASTIfThen>(&data)->nodes;
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}
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if (std::holds_alternative<ASTIfElse>(data)) {
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return &std::get_if<ASTIfElse>(&data)->nodes;
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}
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if (std::holds_alternative<ASTDoWhile>(data)) {
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return &std::get_if<ASTDoWhile>(&data)->nodes;
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}
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return nullptr;
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}
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void Clear() {
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next.reset();
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previous.reset();
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parent.reset();
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manager = nullptr;
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}
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private:
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friend class ASTZipper;
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ASTData data;
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ASTNode parent;
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ASTNode next{};
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ASTNode previous{};
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ASTZipper* manager{};
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};
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class ASTManager final {
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public:
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ASTManager();
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~ASTManager();
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ASTManager(const ASTManager& o) = delete;
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ASTManager& operator=(const ASTManager& other) = delete;
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ASTManager(ASTManager&& other);
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ASTManager& operator=(ASTManager&& other);
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void Init();
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void DeclareLabel(u32 address);
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void InsertLabel(u32 address);
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void InsertGoto(Expr condition, u32 address);
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void InsertBlock(u32 start_address, u32 end_address);
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void InsertReturn(Expr condition, bool kills);
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std::string Print();
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void Decompile();
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void ShowCurrentState(std::string state);
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void SanityCheck();
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bool IsFullyDecompiled() {
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return gotos.size() == 0;
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}
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ASTNode GetProgram() {
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return main_node;
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}
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void Clear();
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private:
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bool IndirectlyRelated(ASTNode first, ASTNode second);
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bool DirectlyRelated(ASTNode first, ASTNode second);
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void EncloseDoWhile(ASTNode goto_node, ASTNode label);
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void EncloseIfThen(ASTNode goto_node, ASTNode label);
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void MoveOutward(ASTNode goto_node);
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u32 NewVariable() {
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u32 new_var = variables;
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variables++;
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return new_var;
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}
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std::unordered_map<u32, u32> labels_map{};
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u32 labels_count{};
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std::vector<ASTNode> labels{};
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std::list<ASTNode> gotos{};
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u32 variables{};
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ASTProgram* program{};
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ASTNode main_node{};
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Expr true_condition{};
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};
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} // namespace VideoCommon::Shader
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