2022-04-23 03:59:50 -05:00
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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2020-10-26 02:28:03 -05:00
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2021-09-02 20:40:55 -05:00
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#include "core/core.h"
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#include "ui_configure_input_profile_dialog.h"
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#include "yuzu/configuration/configure_input_player.h"
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#include "yuzu/configuration/configure_input_profile_dialog.h"
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ConfigureInputProfileDialog::ConfigureInputProfileDialog(
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QWidget* parent, InputCommon::InputSubsystem* input_subsystem, InputProfiles* profiles,
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Core::System& system)
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: QDialog(parent), ui(std::make_unique<Ui::ConfigureInputProfileDialog>()),
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profile_widget(new ConfigureInputPlayer(this, 9, nullptr, input_subsystem, profiles,
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system.HIDCore(), system.IsPoweredOn(), false)) {
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ui->setupUi(this);
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ui->controllerLayout->addWidget(profile_widget);
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connect(ui->clear_all_button, &QPushButton::clicked, this,
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[this] { profile_widget->ClearAll(); });
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connect(ui->restore_defaults_button, &QPushButton::clicked, this,
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[this] { profile_widget->RestoreDefaults(); });
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RetranslateUI();
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}
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ConfigureInputProfileDialog::~ConfigureInputProfileDialog() = default;
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void ConfigureInputProfileDialog::changeEvent(QEvent* event) {
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if (event->type() == QEvent::LanguageChange) {
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RetranslateUI();
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}
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QDialog::changeEvent(event);
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}
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void ConfigureInputProfileDialog::RetranslateUI() {
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ui->retranslateUi(this);
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}
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