2014-12-16 23:38:14 -06:00
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// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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2013-09-04 19:17:46 -05:00
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// Refer to the license.txt file included.
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2015-06-21 07:12:49 -05:00
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#include <cstddef>
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2013-09-08 19:41:23 -05:00
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#ifdef _WIN32
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2018-08-13 15:28:24 -05:00
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#include <windows.h>
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2015-05-06 02:06:12 -05:00
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#else
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2015-06-21 07:12:49 -05:00
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#include <cerrno>
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#include <cstring>
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2013-09-08 19:41:23 -05:00
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#endif
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2021-09-08 13:36:20 -05:00
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#include "common/error.h"
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namespace Common {
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2013-09-04 19:17:46 -05:00
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[network] Error handling reform
`network.cpp` has several error paths which either:
- report "Unhandled host socket error=n" and return `SUCCESS`, or
- switch on a few possible errors, log them, and translate them to
Errno; the same switch statement is copied and pasted in multiple
places in the code
Convert these paths to use a helper function `GetAndLogLastError`, which
is roughly the equivalent of one of the switch statements, but:
- handling more cases (both ones that were already in `Errno`, and a few
more I added), and
- using OS functions to convert the error to a string when logging, so
it'll describe the error even if it's not one of the ones in the
switch statement.
- To handle this, refactor the logic in `GetLastErrorMsg` to expose a
new function `NativeErrorToString` which takes the error number
explicitly as an argument. And improve the Windows version a bit.
Also, add a test which exercises two random error paths.
2021-01-24 14:17:02 -06:00
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std::string NativeErrorToString(int e) {
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2013-09-08 19:41:23 -05:00
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#ifdef _WIN32
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[network] Error handling reform
`network.cpp` has several error paths which either:
- report "Unhandled host socket error=n" and return `SUCCESS`, or
- switch on a few possible errors, log them, and translate them to
Errno; the same switch statement is copied and pasted in multiple
places in the code
Convert these paths to use a helper function `GetAndLogLastError`, which
is roughly the equivalent of one of the switch statements, but:
- handling more cases (both ones that were already in `Errno`, and a few
more I added), and
- using OS functions to convert the error to a string when logging, so
it'll describe the error even if it's not one of the ones in the
switch statement.
- To handle this, refactor the logic in `GetLastErrorMsg` to expose a
new function `NativeErrorToString` which takes the error number
explicitly as an argument. And improve the Windows version a bit.
Also, add a test which exercises two random error paths.
2021-01-24 14:17:02 -06:00
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LPSTR err_str;
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DWORD res = FormatMessageA(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_ALLOCATE_BUFFER |
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FORMAT_MESSAGE_IGNORE_INSERTS,
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nullptr, e, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
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reinterpret_cast<LPSTR>(&err_str), 1, nullptr);
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if (!res) {
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return "(FormatMessageA failed to format error)";
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}
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std::string ret(err_str);
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LocalFree(err_str);
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return ret;
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#else
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char err_str[255];
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#if defined(__GLIBC__) && (_GNU_SOURCE || (_POSIX_C_SOURCE < 200112L && _XOPEN_SOURCE < 600))
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2020-10-29 22:30:42 -05:00
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// Thread safe (GNU-specific)
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[network] Error handling reform
`network.cpp` has several error paths which either:
- report "Unhandled host socket error=n" and return `SUCCESS`, or
- switch on a few possible errors, log them, and translate them to
Errno; the same switch statement is copied and pasted in multiple
places in the code
Convert these paths to use a helper function `GetAndLogLastError`, which
is roughly the equivalent of one of the switch statements, but:
- handling more cases (both ones that were already in `Errno`, and a few
more I added), and
- using OS functions to convert the error to a string when logging, so
it'll describe the error even if it's not one of the ones in the
switch statement.
- To handle this, refactor the logic in `GetLastErrorMsg` to expose a
new function `NativeErrorToString` which takes the error number
explicitly as an argument. And improve the Windows version a bit.
Also, add a test which exercises two random error paths.
2021-01-24 14:17:02 -06:00
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const char* str = strerror_r(e, err_str, sizeof(err_str));
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2020-10-29 22:30:42 -05:00
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return std::string(str);
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2013-09-08 19:41:23 -05:00
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#else
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2014-04-01 17:20:08 -05:00
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// Thread safe (XSI-compliant)
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[network] Error handling reform
`network.cpp` has several error paths which either:
- report "Unhandled host socket error=n" and return `SUCCESS`, or
- switch on a few possible errors, log them, and translate them to
Errno; the same switch statement is copied and pasted in multiple
places in the code
Convert these paths to use a helper function `GetAndLogLastError`, which
is roughly the equivalent of one of the switch statements, but:
- handling more cases (both ones that were already in `Errno`, and a few
more I added), and
- using OS functions to convert the error to a string when logging, so
it'll describe the error even if it's not one of the ones in the
switch statement.
- To handle this, refactor the logic in `GetLastErrorMsg` to expose a
new function `NativeErrorToString` which takes the error number
explicitly as an argument. And improve the Windows version a bit.
Also, add a test which exercises two random error paths.
2021-01-24 14:17:02 -06:00
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int second_err = strerror_r(e, err_str, sizeof(err_str));
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if (second_err != 0) {
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return "(strerror_r failed to format error)";
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2020-10-29 22:30:42 -05:00
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}
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return std::string(err_str);
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[network] Error handling reform
`network.cpp` has several error paths which either:
- report "Unhandled host socket error=n" and return `SUCCESS`, or
- switch on a few possible errors, log them, and translate them to
Errno; the same switch statement is copied and pasted in multiple
places in the code
Convert these paths to use a helper function `GetAndLogLastError`, which
is roughly the equivalent of one of the switch statements, but:
- handling more cases (both ones that were already in `Errno`, and a few
more I added), and
- using OS functions to convert the error to a string when logging, so
it'll describe the error even if it's not one of the ones in the
switch statement.
- To handle this, refactor the logic in `GetLastErrorMsg` to expose a
new function `NativeErrorToString` which takes the error number
explicitly as an argument. And improve the Windows version a bit.
Also, add a test which exercises two random error paths.
2021-01-24 14:17:02 -06:00
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#endif // GLIBC etc.
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#endif // _WIN32
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}
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std::string GetLastErrorMsg() {
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#ifdef _WIN32
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return NativeErrorToString(GetLastError());
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#else
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return NativeErrorToString(errno);
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2013-09-08 19:41:23 -05:00
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#endif
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}
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2021-09-08 13:36:20 -05:00
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} // namespace Common
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