suyu/dist/org.suyu_emu.suyu.metainfo.xml

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<?xml version="1.0" encoding="UTF-8"?>
chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-14 19:06:02 -05:00
<!--
SPDX-FileCopyrightText: 2021 yuzu Emulator Project
SPDX-FileCopyrightText: 2024 suyu Emulator Project
chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-14 19:06:02 -05:00
SPDX-License-Identifier: CC0-1.0
-->
<component type="desktop-application">
<id>org.suyu_emu.suyu</id>
<metadata_license>CC0-1.0</metadata_license>
<name>suyu</name>
<summary>Nintendo Switch emulator</summary>
<description>
<p>suyu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra.</p>
<p>The emulator is capable of running most commercial games at full speed, provided you meet the necessary hardware requirements.</p>
<p>For a full list of games suyu support, please visit our Compatibility page.</p>
<p>Check out our website for the latest news on exciting features, monthly progress reports, and more!</p>
</description>
<categories>
<category>Game</category>
<category>Emulator</category>
</categories>
<keywords>
<keyword>switch</keyword>
<keyword>emulator</keyword>
</keywords>
<url type="homepage">https://suyu-emu.org/</url>
<url type="bugtracker">https://gitlab.com/suyu-emu/suyu/issues</url>
<url type="faq">https://suyu-emu.org/wiki/faq/</url>
<url type="help">https://suyu-emu.org/wiki/home/</url>
<url type="donation">https://suyu-emu.org/donate/</url>
<url type="translate">https://www.transifex.com/projects/p/suyu</url>
<url type="contact">https://community.citra-emu.org/</url>
<url type="vcs-browser">https://gitlab.com/suyu-emu/suyu</url>
<url type="contribute">https://suyu-emu.org/wiki/contributing/</url>
<launchable type="desktop-id">org.suyu_emu.suyu.desktop</launchable>
<provides>
<binary>suyu</binary>
<binary>suyu-cmd</binary>
</provides>
2022-05-17 01:40:06 -05:00
<supports>
<control>pointing</control>
<control>keyboard</control>
<control>gamepad</control>
</supports>
<requires>
<memory>8192</memory>
</requires>
<recommends>
<memory>16384</memory>
</recommends>
<project_license>GPL-3.0-or-later</project_license>
<developer_name>suyu Emulator Team</developer_name>
<content_rating type="oars-1.0"/>
<screenshots>
<screenshot type="default"><image>https://raw.githubusercontent.com/suyu-emu/suyu-emu.github.io/master/images/screenshots/001-Super%20Mario%20Odyssey%20.png</image></screenshot>
<screenshot><image>https://raw.githubusercontent.com/suyu-emu/suyu-emu.github.io/master/images/screenshots/004-The%20Legend%20of%20Zelda%20Skyward%20Sword%20HD.png</image></screenshot>
<screenshot><image>https://raw.githubusercontent.com/suyu-emu/suyu-emu.github.io/master/images/screenshots/007-Pokemon%20Sword.png</image></screenshot>
<screenshot><image>https://raw.githubusercontent.com/suyu-emu/suyu-emu.github.io/master/images/screenshots/010-Hyrule%20Warriors%20Age%20of%20Calamity.png</image></screenshot>
<screenshot><image>https://raw.githubusercontent.com/suyu-emu/suyu-emu.github.io/master/images/screenshots/039-Pok%C3%A9mon%20Mystery%20Dungeon%20Rescue%20Team%20DX.png.png.png</image></screenshot>
</screenshots>
</component>